ヴァンガード・アーチャー
人型
Vanguard Archer
SpectreN
Tagsfast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, not_int, physical_affinity, red_blood
ライフ
4200%
アーマー
+25%
回避力
+20%
Ailment Threshold
4200%
耐性
0 40 0 0
Damage
4200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
経験値
175%
Model Size
100%
Type
AtlasQuestBlackguardRanged
Metadata
OriathBlackguardRanged
レベル
68
ライフ
270,201
アーマー
35,988
回避力
5,687
エナジーシールド
0
Damage
15,689
スペルダメージ
15,689
命中
290
Attack Time
0.975
経験値
17,946
Ailment Threshold
270,201
Chill
854
Shock
854
Brittle
4,834
Scorch
854
Sap
2,360
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardRanged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 12551–18827
クリティカル率: 5%
Attack Time: 0.975 秒
強力な一撃で敵を打ち倒す。
投射物は全ての対象を貫通する
追加の投射物を4個放つ
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
AtlasExilesBlackGuardDeceleratingProjectile
Spell, Projectile, Triggerable
追加ダメージ効率: 200%
キャストタイム: 1.47 秒
クールダウン時間: 8 秒
アタックダメージが100%上昇する
追加の投射物を4個放つ
base is projectile [1]
skill visual scale +% [-33]
AtlasExilesBlackguardProjectilesShards
Attack, Triggerable
Base Damage: 12551–18827
クリティカル率: 5%
Attack Time: 0.975 秒
ダメージが40%低下する
base is projectile [1]
projectile uses contact position [1]
AtlasExilesBlackguardLightningBarrage
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
ライトニングアロー
Base Damage: 12551–18827
クリティカル率: 5%
Attack Time: 0.975 秒
クールダウン時間: 5 秒
帯電した矢を対象に放つ。その矢に雷が落ち敵にダメージを与えると共に、周囲の多数の敵にもダメージを与える。
物理ダメージの50%を雷ダメージに変換する
追加の投射物を4個放つ
連続して投射物を放つ
25%の確率で敵を感電させる
対象の近くの敵最大3体に追加でヒットする
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardRanged"] = {
    name = "Vanguard Archer",
    life = 42,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 42,
    damageSpread = 0.2,
    attackTime = 0.975,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "WalkEmergeBetrayal",
        "AtlasExilesBlackguardRanged",
        "AtlasExilesBlackguardProjectilesShards",
        "AtlasExilesBlackGuardDeceleratingProjectile",
        "AtlasExilesBlackguardLightningBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardRanged"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "always_pierce",
    },
    levels = {
        [1] = {3, -30, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardProjectilesShards"] = {
    name = "AtlasExilesBlackguardProjectilesShards",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackGuardDeceleratingProjectile"] = {
    name = "AtlasExilesBlackGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.47,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-33, 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardLightningBarrage"] = {
    name = "Lightning Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "lightning_arrow_maximum_number_of_extra_targets",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_additional_projectiles",
        "shock_art_variation",
        "skill_can_fire_arrows",
        "projectiles_barrage",
    },
    levels = {
        [1] = {50, 3, 25, 25, 4, 3, levelRequirement = 9, statInterpolation = {},  cost = { }, },
    },
}