ヴァンガード・アーチャー
人型
Vanguard Archer
SpectreN
Tagsfast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, not_int, physical_affinity, red_blood
ライフ
4200%
アーマー
+25%
回避力
+20%
Ailment Threshold
4200%
耐性
0 40 0 0
Damage
4200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
経験値
175%
Model Size
100%
Type
AtlasQuestBlackguardRanged
Metadata
OriathBlackguardRanged
レベル
68
ライフ
270,201
アーマー
35,988
回避力
5,687
Damage
15,689
スペルダメージ
15,689
命中
580
Attack Time
0.975
経験値
17,946
Minion Life
58,609
Minion Damage
12,528
Ailment Threshold
270,201
Chill
854
Shock
854
Brittle
4,834
Scorch
854
Sap
2,360
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardRanged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 12551–18827
クリティカル率: 5%
Attack Time: 0.975 秒
強力な一撃で敵を打ち倒す。
投射物は全ての対象を貫通する
追加の投射物を4個放つ
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
AtlasExilesBlackGuardDeceleratingProjectile
Spell, Projectile, Triggerable
追加ダメージ効率: 200%
キャストタイム: 1.47 秒
クールダウン時間: 8 秒
アタックダメージが100%上昇する
追加の投射物を4個放つ
base is projectile [1]
skill visual scale +% [-33]
AtlasExilesBlackguardProjectilesShards
Attack, Triggerable
Base Damage: 12551–18827
クリティカル率: 5%
Attack Time: 0.975 秒
ダメージが40%低下する
base is projectile [1]
projectile uses contact position [1]
AtlasExilesBlackguardLightningBarrage
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
ライトニングアロー
Base Damage: 12551–18827
クリティカル率: 5%
Attack Time: 0.975 秒
クールダウン時間: 5 秒
帯電した矢を対象に放つ。その矢に雷が落ち敵にダメージを与えると共に、周囲の多数の敵にもダメージを与える。
物理ダメージの50%を雷ダメージに変換する
追加の投射物を4個放つ
連続して投射物を放つ
25%の確率で敵を感電させる
対象の近くの敵最大3体に追加でヒットする
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardRanged"] = {
    name = "Vanguard Archer",
    life = 42,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 42,
    damageSpread = 0.2,
    attackTime = 0.975,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "WalkEmergeBetrayal",
        "AtlasExilesBlackguardRanged",
        "AtlasExilesBlackguardProjectilesShards",
        "AtlasExilesBlackGuardDeceleratingProjectile",
        "AtlasExilesBlackguardLightningBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardRanged"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "always_pierce",
    },
    levels = {
        [1] = {3, -30, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardProjectilesShards"] = {
    name = "AtlasExilesBlackguardProjectilesShards",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackGuardDeceleratingProjectile"] = {
    name = "AtlasExilesBlackGuardDeceleratingProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.47,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-33, 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardLightningBarrage"] = {
    name = "Lightning Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "lightning_arrow_maximum_number_of_extra_targets",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_additional_projectiles",
        "shock_art_variation",
        "skill_can_fire_arrows",
        "projectiles_barrage",
    },
    levels = {
        [1] = {50, 3, 25, 25, 4, 3, levelRequirement = 9, statInterpolation = {},  cost = { }, },
    },
}
編集

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