Archer de l'Avant-garde
Humanoïde
Vanguard Archer
Spectre | N |
---|---|
Tags | fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, not_int, physical_affinity, red_blood |
Vie
4200%
Armure
+25%
Évasion
+20%
Ailment Threshold
4200%
Résistance
0 40 0 0
Damage
4200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
Expérience
175%
Model Size
100%
Type
AtlasQuestBlackguardRanged
Metadata
OriathBlackguardRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
270,201
Armure
35,988
Évasion
5,687
Bouclier d'énergie
0
Damage
15,689
Dégâts des sorts
15,689
Précision
290
Attack Time
0.975
Expérience
17,946
Ailment Threshold
270,201
Chill
854
Shock
854
Brittle
4,834
Scorch
854
Sap
2,360
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardRanged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 12551–18827
Chances de coup critique: 5%
Attack Time: 0.975 sec.
Frappez vos ennemis d'un coup puissant.
Les Projectiles Transpercent toutes les cibles
Tire 4 Projectiles supplémentaires
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Tire 4 Projectiles supplémentaires
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
AtlasExilesBlackGuardDeceleratingProjectile
Spell, Projectile, Triggerable
Efficacité des Dégâts supplémentaires: 200%
Temps d'incantation: 1.47 sec.
Temps de recharge: 8 sec.
100% Davantage de Dégâts d'Attaque
Tire 4 Projectiles supplémentaires
base is projectile [1]
skill visual scale +% [-33]
Tire 4 Projectiles supplémentaires
base is projectile [1]
skill visual scale +% [-33]
AtlasExilesBlackguardProjectilesShards
Attack, Triggerable
Base Damage: 12551–18827
Chances de coup critique: 5%
Attack Time: 0.975 sec.
40% de Perte de Dégâts
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
AtlasExilesBlackguardLightningBarrage
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flèche de foudre
Base Damage: 12551–18827
Chances de coup critique: 5%
Attack Time: 0.975 sec.
Temps de recharge: 5 sec.
Une attaque qui tire une flèche chargée d'électricité sur la cible. La foudre frappe la cible à l'impact et inflige des dégâts à un certain nombre d'ennemis à proximité.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
Tire 4 Projectiles supplémentaires
Tire des Projectiles de manière séquencée
25% de chances d'Électrocuter les Ennemis
Touche jusqu'à 3 Ennemis supplémentaires proches de la cible
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]
Tire 4 Projectiles supplémentaires
Tire des Projectiles de manière séquencée
25% de chances d'Électrocuter les Ennemis
Touche jusqu'à 3 Ennemis supplémentaires proches de la cible
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardRanged"] = { name = "Vanguard Archer", life = 42, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 42, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "WalkEmergeBetrayal", "AtlasExilesBlackguardRanged", "AtlasExilesBlackguardProjectilesShards", "AtlasExilesBlackGuardDeceleratingProjectile", "AtlasExilesBlackguardLightningBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardRanged"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "always_pierce", }, levels = { [1] = {3, -30, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardProjectilesShards"] = { name = "AtlasExilesBlackguardProjectilesShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackGuardDeceleratingProjectile"] = { name = "AtlasExilesBlackGuardDeceleratingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-33, 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardLightningBarrage"] = { name = "Lightning Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "number_of_additional_projectiles", "shock_art_variation", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {50, 3, 25, 25, 4, 3, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, }