Archer de l'Avant-garde
Humanoïde
Vanguard Archer
SpectreN
Tagsfast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, not_int, physical_affinity, red_blood
Vie
4200%
Armure
+25%
Évasion
+20%
Ailment Threshold
4200%
Résistance
0 40 0 0
Damage
4200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
Expérience
175%
Model Size
100%
Type
AtlasQuestBlackguardRanged
Metadata
OriathBlackguardRanged
Niveau
68
Vie
270,201
Armure
35,988
Évasion
5,687
Bouclier d'énergie
0
Damage
15,689
Dégâts des sorts
15,689
Précision
290
Attack Time
0.975
Expérience
17,946
Ailment Threshold
270,201
Chill
854
Shock
854
Brittle
4,834
Scorch
854
Sap
2,360
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardRanged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 12551–18827
Chances de coup critique: 5%
Attack Time: 0.975 sec.
Frappez vos ennemis d'un coup puissant.
Les Projectiles Transpercent toutes les cibles
Tire 4 Projectiles supplémentaires
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
AtlasExilesBlackGuardDeceleratingProjectile
Spell, Projectile, Triggerable
Efficacité des Dégâts supplémentaires: 200%
Temps d'incantation: 1.47 sec.
Temps de recharge: 8 sec.
100% Davantage de Dégâts d'Attaque
Tire 4 Projectiles supplémentaires
base is projectile [1]
skill visual scale +% [-33]
AtlasExilesBlackguardProjectilesShards
Attack, Triggerable
Base Damage: 12551–18827
Chances de coup critique: 5%
Attack Time: 0.975 sec.
40% de Perte de Dégâts
base is projectile [1]
projectile uses contact position [1]
AtlasExilesBlackguardLightningBarrage
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Flèche de foudre
Base Damage: 12551–18827
Chances de coup critique: 5%
Attack Time: 0.975 sec.
Temps de recharge: 5 sec.
Une attaque qui tire une flèche chargée d'électricité sur la cible. La foudre frappe la cible à l'impact et inflige des dégâts à un certain nombre d'ennemis à proximité.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
Tire 4 Projectiles supplémentaires
Tire des Projectiles de manière séquencée
25% de chances d'Électrocuter les Ennemis
Touche jusqu'à 3 Ennemis supplémentaires proches de la cible
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardRanged"] = {
    name = "Vanguard Archer",
    life = 42,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 42,
    damageSpread = 0.2,
    attackTime = 0.975,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "WalkEmergeBetrayal",
        "AtlasExilesBlackguardRanged",
        "AtlasExilesBlackguardProjectilesShards",
        "AtlasExilesBlackGuardDeceleratingProjectile",
        "AtlasExilesBlackguardLightningBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardRanged"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "always_pierce",
    },
    levels = {
        [1] = {3, -30, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardProjectilesShards"] = {
    name = "AtlasExilesBlackguardProjectilesShards",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackGuardDeceleratingProjectile"] = {
    name = "AtlasExilesBlackGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.47,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-33, 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardLightningBarrage"] = {
    name = "Lightning Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "lightning_arrow_maximum_number_of_extra_targets",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_additional_projectiles",
        "shock_art_variation",
        "skill_can_fire_arrows",
        "projectiles_barrage",
    },
    levels = {
        [1] = {50, 3, 25, 25, 4, 3, levelRequirement = 9, statInterpolation = {},  cost = { }, },
    },
}