Vorhut-Bogenschütze
Humanoid
Vanguard Archer
Spectre | N |
---|---|
Tags | fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, not_int, physical_affinity, red_blood |
Leben
4200%
Rüstung
+25%
Ausweichen
+20%
Ailment Threshold
4200%
Widerstand
0 40 0 0
Damage
4200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
Erfahrung
175%
Model Size
100%
Type
AtlasQuestBlackguardRanged
Metadata
OriathBlackguardRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
270,201
Rüstung
35,988
Ausweichen
5,687
Energieschild
0
Damage
15,689
Zauberschaden
15,689
Genauigkeit
290
Attack Time
0.975
Erfahrung
17,946
Ailment Threshold
270,201
Chill
854
Shock
854
Brittle
4,834
Scorch
854
Sap
2,360
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardRanged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 12551–18827
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Projektile durchbohren alle Ziele
Feuert 4 zusätzliche Projektile
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Feuert 4 zusätzliche Projektile
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
AtlasExilesBlackGuardDeceleratingProjectile
Spell, Projectile, Triggerable
Effektivität zusätzlichen Schadens: 200%
Zauberzeit: 1.47 Sek.
Abklingzeit: 8 Sek.
Verursacht 100% mehr Angriffsschaden
Feuert 4 zusätzliche Projektile
base is projectile [1]
skill visual scale +% [-33]
Feuert 4 zusätzliche Projektile
base is projectile [1]
skill visual scale +% [-33]
AtlasExilesBlackguardProjectilesShards
Attack, Triggerable
Base Damage: 12551–18827
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Verursacht 40% weniger Schaden
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
AtlasExilesBlackguardLightningBarrage
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
Blitzpfeil
Base Damage: 12551–18827
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Abklingzeit: 5 Sek.
Feuert einen geladenen Pfeil, der an Gegnern Schaden verursacht, indem sie von Blitzen getroffen werden, die auch an Gegnern im Umkreis Schaden verursachen.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Feuert 4 zusätzliche Projektile
Feuert Projektile nacheinander
25% Chance, Gegner zu schocken
Trifft bis zu 3 zusätzliche Gegner im Umkreis vom Ziel
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]
Feuert 4 zusätzliche Projektile
Feuert Projektile nacheinander
25% Chance, Gegner zu schocken
Trifft bis zu 3 zusätzliche Gegner im Umkreis vom Ziel
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardRanged"] = { name = "Vanguard Archer", life = 42, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 42, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "WalkEmergeBetrayal", "AtlasExilesBlackguardRanged", "AtlasExilesBlackguardProjectilesShards", "AtlasExilesBlackGuardDeceleratingProjectile", "AtlasExilesBlackguardLightningBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardRanged"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "always_pierce", }, levels = { [1] = {3, -30, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardProjectilesShards"] = { name = "AtlasExilesBlackguardProjectilesShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackGuardDeceleratingProjectile"] = { name = "AtlasExilesBlackGuardDeceleratingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-33, 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardLightningBarrage"] = { name = "Lightning Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "number_of_additional_projectiles", "shock_art_variation", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {50, 3, 25, 25, 4, 3, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, }