선봉대 궁수
인간형
Vanguard Archer
Spectre | N |
---|---|
Tags | fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, not_int, physical_affinity, red_blood |
생명력
4200%
방어도
+25%
회피
+20%
Ailment Threshold
4200%
저항
0 40 0 0
Damage
4200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
경험치
175%
Model Size
100%
Type
AtlasQuestBlackguardRanged
Metadata
OriathBlackguardRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
270,201
방어도
35,988
회피
5,687
에너지 보호막
0
Damage
15,689
주문 피해
15,689
정확도
290
Attack Time
0.975
경험치
17,946
Ailment Threshold
270,201
Chill
854
Shock
854
Brittle
4,834
Scorch
854
Sap
2,360
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardRanged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 12551–18827
치명타 확률: 5%
Attack Time: 0.975 초
강력한 일격으로 적들을 쓰러트립니다.
투사체가 모든 대상 관통
투사체 4개 추가 발사
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
투사체 4개 추가 발사
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
AtlasExilesBlackGuardDeceleratingProjectile
Spell, Projectile, Triggerable
추가 피해 효율: 200%
시전 속도: 1.47 초
재사용 대기시간: 8 초
주는 공격 피해 100% 증폭
투사체 4개 추가 발사
base is projectile [1]
skill visual scale +% [-33]
투사체 4개 추가 발사
base is projectile [1]
skill visual scale +% [-33]
AtlasExilesBlackguardProjectilesShards
Attack, Triggerable
Base Damage: 12551–18827
치명타 확률: 5%
Attack Time: 0.975 초
주는 피해 40% 감폭
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
AtlasExilesBlackguardLightningBarrage
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
번개 화살
Base Damage: 12551–18827
치명타 확률: 5%
Attack Time: 0.975 초
재사용 대기시간: 5 초
번개로 충전된 화살을 발사합니다. 화살은 적들에게 번개를 내려쳐 피해를 주고, 주위에 있는 다수의 적에게도 피해를 줍니다.
물리 피해의 50%를 번개 피해로 전환
투사체 4개 추가 발사
연속해서 투사체 발사
25%의 확률로 적을 감전
대상에 근접한 적 최대 3명 추가 명중
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]
투사체 4개 추가 발사
연속해서 투사체 발사
25%의 확률로 적을 감전
대상에 근접한 적 최대 3명 추가 명중
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardRanged"] = { name = "Vanguard Archer", life = 42, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 42, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "WalkEmergeBetrayal", "AtlasExilesBlackguardRanged", "AtlasExilesBlackguardProjectilesShards", "AtlasExilesBlackGuardDeceleratingProjectile", "AtlasExilesBlackguardLightningBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardRanged"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "number_of_additional_projectiles", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "always_pierce", }, levels = { [1] = {3, -30, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardProjectilesShards"] = { name = "AtlasExilesBlackguardProjectilesShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackGuardDeceleratingProjectile"] = { name = "AtlasExilesBlackGuardDeceleratingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_visual_scale_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {-33, 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesBlackguardLightningBarrage"] = { name = "Lightning Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "lightning_arrow_maximum_number_of_extra_targets", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "number_of_additional_projectiles", "shock_art_variation", "skill_can_fire_arrows", "projectiles_barrage", }, levels = { [1] = {50, 3, 25, 25, 4, 3, levelRequirement = 9, statInterpolation = {}, cost = { }, }, }, }