นักธนูทหารกองหน้า
มนุษย์
Vanguard Archer
SpectreN
Tagsfast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, not_int, physical_affinity, red_blood
พลังชีวิต
4200%
ค่าเกราะ
+10%
การหลบหลีก
+20%
Ailment Threshold
4200%
ค่าต้านทาน
0 40 0 0
Damage
4200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
100%
Type
AtlasQuestBlackguardRanged
Metadata
OriathBlackguardRanged
เลเวล
68
พลังชีวิต
270,201
ค่าเกราะ
31,669
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
15,689
ความเสียหายเวท
15,689
ความแม่นยำ
290
Attack Time
0.975
ค่าประสบการณ์
17,946
Ailment Threshold
270,201
Chill
854
Shock
854
Brittle
4,834
Scorch
854
Sap
2,360
WalkEmergeBetrayal
walk emerge distance [300]
AtlasExilesBlackguardRanged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 12551–18827
โอกาสคริติคอล: 5%
Attack Time: 0.975 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
กระสุน เจาะทะลุ ทุกเป้าหมาย
ยิงกระสุน เพิ่มเติม 4 ลูก
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
AtlasExilesBlackGuardDeceleratingProjectile
Spell, Projectile, Triggerable
ประสิทธิภาพการเสริมความเสียหาย: 200%
เวลาร่าย: 1.47 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ยิงกระสุน เพิ่มเติม 4 ลูก
base is projectile [1]
skill visual scale +% [-33]
AtlasExilesBlackguardProjectilesShards
Attack, Triggerable
Base Damage: 12551–18827
โอกาสคริติคอล: 5%
Attack Time: 0.975 วินาที
สร้างความเสียหาย ลดลง อีก 40%
base is projectile [1]
projectile uses contact position [1]
AtlasExilesBlackguardLightningBarrage
Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
ศรสายฟ้า (Lightning Arrow)
Base Damage: 12551–18827
โอกาสคริติคอล: 5%
Attack Time: 0.975 วินาที
คูลดาวน์: 5 วินาที
ยิงศรชาร์จพลังที่สร้างความเสียหายต่อศัตรูด้วยการทำให้พวกมันโดนสายฟ้าฟาด ซึ่งสร้างความเสียหายต่อศัตรูที่อยู่รอบสายฟ้าจำนวนหนึ่งเช่นกัน
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นชุด
มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 25%
ปะทะศัตรูที่อยู่ใกล้เป้าหมาย เพิ่มเติมสูงสุด 3 ตัว
active skill area of effect radius +% final [25]
shock art variation [3]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasPreQuest/AtlasOriathBase"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasPreQuest/OriathBlackguardRanged"] = {
    name = "Vanguard Archer",
    life = 42,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 42,
    damageSpread = 0.2,
    attackTime = 0.975,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "WalkEmergeBetrayal",
        "AtlasExilesBlackguardRanged",
        "AtlasExilesBlackguardProjectilesShards",
        "AtlasExilesBlackGuardDeceleratingProjectile",
        "AtlasExilesBlackguardLightningBarrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardRanged"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "always_pierce",
    },
    levels = {
        [1] = {3, -30, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardProjectilesShards"] = {
    name = "AtlasExilesBlackguardProjectilesShards",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackGuardDeceleratingProjectile"] = {
    name = "AtlasExilesBlackGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.47,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-33, 4, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasExilesBlackguardLightningBarrage"] = {
    name = "Lightning Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "lightning_arrow_maximum_number_of_extra_targets",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_additional_projectiles",
        "shock_art_variation",
        "skill_can_fire_arrows",
        "projectiles_barrage",
    },
    levels = {
        [1] = {50, 3, 25, 25, 4, 3, levelRequirement = 9, statInterpolation = {},  cost = { }, },
    },
}
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