瓦拉公爵
野獸
種類: 海妖
屬類: 蜘蛛
科類: 洞窟
50% 物理傷害轉換為混沌傷害
drop ground tar on hit % [35]
怪物增加 13100% 經驗值
增加 % 物品掉落稀有度
Balah, Duke
幽魂N
標籤animal_claw_weapon, beast, 法術, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, medium_height, melee, not_dex, physical_affinity, ranged, spider
生命
4000%
生命轉為護盾
50%
護甲
+50%
異常狀態臨界值
4000%
抗性
40 40 40 25
傷害
316%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 19
攻擊間隔
0.945 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
WeaverBossUniqueMap
Metadata
SpiderBossWeaverUniqueMap
等級
68
生命
5,573,854
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,344
法術傷害
2,007
命中
0
攻擊間隔
0.63315
經驗值
112,805
異常狀態臨界值
3,511,528
冰緩
11,103
感電
11,103
易碎
62,818
焦灼
11,103
殘喘
30,677
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 944–1417
暴擊率: 5%
攻擊間隔: 0.945 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpiderBossEtherealKnivesUniqueMap
法術, 傷害, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 物理
虛空匕首
暴擊率: 5%
施放時間: 0.6 秒
冷卻時間: 3.5 秒
向前依弧形射出虛空匕首,造成物理傷害。
造成 561.7786.3 物理傷害
20% 更少施放速度
發射 6 個額外投射物
增加 20% 施放速度
增加 120% 投射物速度
base is projectile [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Spiders/Spider"

Monster
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Spiders/Spider"

Life
{
	on_defeat = "DisableSoundParameterDistance();"
}

SoundParameterDistance
{
parameter = "MusicVolume"
distance_start = 5.0
distance_end = 40.0
value_start = 40.0
value_end = 0.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/SpiderBossWeaverUniqueMap"] = {
    name = "Balah, Duke",
    life = 40,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.16,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SpiderBossEtherealKnivesUniqueMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiderBossEtherealKnivesUniqueMap"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_cast_speed_+%",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1, 1.3999999761581, 6, 120, 20, -20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
50% 物理傷害轉換為混沌傷害
IdMonsterConvertToChaos1
FamilyChaosDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    drop ground tar on hit % [35]
    IdMonsterChanceToSpreadTarOnHit1
    FamilyMonsterTarOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • drop ground tar on hit % Min: 35 Max: 35 全域
  • 怪物增加 13100% 經驗值
    增加 % 物品掉落稀有度
    IdMonsterHallowedGroundBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 13100 Max: 13100 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • Edit

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