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公爵巴拉哈
野兽
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
属类: 海妖
组别: 蜘蛛
科目: 洞穴
50% 的物理伤害转换为混沌伤害
drop ground tar on hit % [35]
monster dropped item rarity +% [0]
monster slain experience +% [13100]
Balah, Duke
幽魂
地区魔诅之域, 魔诅之域
标签animal_claw_weapon, beast, 施法, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, medium_height, melee, not_dex, physical_affinity, ranged, spider
生命
4000%
生命转为护盾
50%
护甲
+50%
异常状态临界值
4000%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
伤害
316%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 19
攻击间隔
0.945 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
WeaverBossUniqueMap
Metadata
SpiderBossWeaverUniqueMap
等级
73
生命
15,801,562
护甲
63,992
闪避值
5,633
能量护盾
166,960
伤害
1,813
法术伤害
2,705
命中
704
攻击间隔
0.63315
经验值
125,268
召唤物生命
3,280,319
Minion Energy Shield
34,660
召唤物伤害
1,473
异常状态临界值
8,690,859
冰缓
27,480
Shock
27,480
Brittle
155,471
Scorch
27,480
Sap
75,923
Phys Convert Ele
265%
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1273—1910
暴击几率: 5%
攻击间隔: 0.945 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
SpiderBossEtherealKnivesUniqueMap
法术, 伤害, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 可齐射, 物理
虚空匕首
暴击几率: 5%
施放间隔: 0.6 秒
冷却时间: 3.5 秒
向前方依弧形射出数支匕首,对敌人造成物理伤害。
造成 744.9 - 1043 物理伤害
施法速度总降 20%
额外发射 6 个投射物
施法速度加快 20%
投射物速度加快 120%
base is projectile [1]
visual hit effect chaos is green [1]
shadowprojectiles

Object Type

version 2
extends "Metadata/Monsters/Spiders/Spider"

Monster
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/SpiderBossWeaverUniqueMap"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Balah, Duke",
    life = 40,
    energyShield = 0.5,
    damage = 3.16,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SpiderBossEtherealKnivesUniqueMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiderBossEtherealKnivesUniqueMap"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_cast_speed_+%",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1, 1.3999999761581, 6, 120, 20, -20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
50% 的物理伤害转换为混沌伤害
FamilyChaosDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base physical damage % to convert to chaos 50 — 50 全域
  • Craft Tagsphysical_damage chaos_damage 伤害 物理 混沌
    drop ground tar on hit % [35]
    FamilyMonsterTarOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • drop ground tar on hit % 35 — 35 全域
  • monster dropped item rarity +% [0]
    monster slain experience +% [13100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 13100 — 13100 全域
  • monster dropped item rarity +% 0 — 0 全域
  • Edit

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