聖戰軍王.巴倫
人形
monster no drops or experience [1]
Baran, The Crusader
幽魂N
地區聖戰軍王的聖所, 聖戰軍王的聖所
標籤bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood
生命
1300%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles1
Metadata
AtlasExile1

Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

Actor
{
	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
}

StateMachine
{
	create_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
	"

	on_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
	"

	on_state_visible_1 =
	"
		ShowAllMeshSegments();
		ShowAllMeshColliders();
		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd );
		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd );
	"
	
	on_state_intro_1 = 
	"
		IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
	"
}


Animated
{
	on_death_flee_01 = 
	"
		HideWeapons( true, true );
		IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
	"
	
	on_death_01 =
	"
        PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1);
	"

// Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved.
//
//		DoRandom
//		(
//			{ PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); },
//			{ PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); },
//			{ PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); },
//			{ PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); }
//		);

	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );"

	on_event_disappear_for_death_flee_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd );
	"
}

Preload
{
	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile1"] = {
    name = "Baran, The Crusader",
    life = 13,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 聖戰軍王.巴倫
    人形
    monster no drops or experience [1]
    Baran, The Crusader
    幽魂N
    標籤bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, non_attacking, not_dex, plate_armour, red_blood
    生命
    1300%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AtlasExiles1
    Metadata
    AtlasExile1Standalone

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
    
    Actor
    {
    	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
    }
    
    StateMachine
    {
    	create_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
    	"
    
    	on_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
    	"
    
    	on_state_visible_1 =
    	"
    		ShowAllMeshSegments();
    		ShowAllMeshColliders();
    		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd );
    		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd );
    	"
    	
    	on_state_intro_1 = 
    	"
    		IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    	"
    }
    
    
    Animated
    {
    	on_death_flee_01 = 
    	"
    		HideWeapons( true, true );
    		IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    	"
    	
    	on_death_01 =
    	"
            PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1);
    	"
    
    // Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved.
    //
    //		DoRandom
    //		(
    //			{ PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); },
    //			{ PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); },
    //			{ PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); },
    //			{ PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); }
    //		);
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );"
    
    	on_event_disappear_for_death_flee_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd );
    	"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1Standalone"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 聖戰軍王.巴倫
    人形
    Baran, The Crusader
    幽魂N
    標籤bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood
    生命
    1300%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AtlasExiles1
    Metadata
    AtlasExile1Influence

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Animated
    {
    	on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );"
    	on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk );"
    }
    
    StateMachine
    {
    	on_state_visible_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk );
    	"
    
    	on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );"
    }
    
    Actor
    {
    	on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
    	preload_buff_visual = "crusader_empowered_boss_buff"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1Influence"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    聖戰軍王.巴倫
    人形
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 70% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    不能被擊退
    Baran, The Crusader
    幽魂N
    標籤bludgeoning_weapon, 法術, crusader_conqueror_boss, elderslayer, energy_armour, exile, human, humanoid, immobile, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    生命
    1300%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionAtlas___
    等級
    68
    生命
    1,811,503
    護甲
    57,580
    閃避
    4,739
    能量護盾
    6,127
    傷害
    638
    法術傷害
    953
    命中
    290
    攻擊間隔
    1.33665
    經驗值
    112,805
    異常狀態臨界值
    442,453
    冰緩
    1,399
    感電
    1,399
    易碎
    7,915
    焦灼
    1,399
    殘喘
    3,865
    AtlasExilesCrusaderSlam
    可觸發, 攻擊
    基本傷害: 1014–1520
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.995 秒
    冷卻時間: 14 秒
    50% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 200% 更多傷害
    66% 更少攻擊速度
    +3 米近戰打擊距離
    is area damage [1]
    AtlasExilesCrusaderDashToTarget
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 5 秒
    AtlasExile1ApparitionSummonDaemon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "atlasboss.MatchOrientation( this );"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned"
    	define_shared_state = "fade_out"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    	attack_speed_+% = 50
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Positioned
    {
    	blocking = false
    }
    
    DiesAfterTime
    {
    	time_until_death = 8.0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	height_offset = 100
    }
    
    StateMachine
    {
    	create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk, 1.0 );"
    	on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    	create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_idle_atlas_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionAtlas___"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderSlam",
            "AtlasExilesCrusaderDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 聖戰軍王.巴倫
    人形
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 70% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    不能被擊退
    Baran, The Crusader
    幽魂N
    地區聖戰軍王的聖所
    標籤bludgeoning_weapon, 法術, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    生命
    1300%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AtlasExiles1Apparition
    Metadata
    AtlasExile1Apparition
    等級
    68
    生命
    1,811,503
    護甲
    57,580
    閃避
    4,739
    能量護盾
    6,127
    傷害
    638
    法術傷害
    953
    命中
    290
    攻擊間隔
    1.33665
    經驗值
    112,805
    異常狀態臨界值
    442,453
    冰緩
    1,399
    感電
    1,399
    易碎
    7,915
    焦灼
    1,399
    殘喘
    3,865
    MeleeWithDirectionalKnockback
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1014–1520
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    造成 25% 更少攻擊傷害
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellCrusaderRuneDetonation
    法術
    施放時間: 4 秒
    冷卻時間: 20 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasExilesCrusaderSlam
    可觸發, 攻擊
    基本傷害: 1014–1520
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.995 秒
    冷卻時間: 14 秒
    50% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 200% 更多傷害
    66% 更少攻擊速度
    +3 米近戰打擊距離
    is area damage [1]
    AtlasExileCrusaderTriggerBeam1
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 911.21367 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam2
    法術, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    造成 911.21367 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    AtlasExilesCrusaderDashToTarget
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 5 秒
    AtlasExileCrusaderTriggeredDelayedBlast
    法術, 傷害, 範圍, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    造成 9311396 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    GeometryTriggerAtlasExileCrusaderBeams
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    AtlasExilesCrusaderBeamImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 368.31105 物理傷害
    50% 物理傷害轉換為閃電傷害
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    AtlasExile1ApparitionSummonDaemon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AtlasExileCrusaderTriggerBeam1Mid
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 911.21367 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam1High
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 911.21367 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    GeometryTriggerAtlasExileCrusaderBeamsMid
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsHigh
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsMidNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsHighNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsMediumNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death = "atlasboss.MatchOrientation( this );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk );
    		PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );
    	"
    }
    
    StateMachine
    {
    	on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );
    	"
    
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1Apparition"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderBeamImpact",
            "EmptyActionSpellCrusaderRuneDetonation",
            "AtlasExilesCrusaderSlam",
            "AtlasExileCrusaderTriggerBeam1",
            "AtlasExileCrusaderTriggerBeam1Mid",
            "AtlasExileCrusaderTriggerBeam1High",
            "AtlasExileCrusaderTriggerBeam2",
            "GeometryTriggerAtlasExileCrusaderBeams",
            "GeometryTriggerAtlasExileCrusaderBeamsMid",
            "GeometryTriggerAtlasExileCrusaderBeamsHigh",
            "GeometryTriggerAtlasExileCrusaderBeamsNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
            "AtlasExilesCrusaderDashToTarget",
            "AtlasExileCrusaderTriggeredDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderBeamImpact"] = {
        name = "AtlasExilesCrusaderBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellCrusaderRuneDetonation"] = {
        name = "EmptyActionSpellCrusaderRuneDetonation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1"] = {
        name = "AtlasExileCrusaderTriggerBeam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1Mid"] = {
        name = "AtlasExileCrusaderTriggerBeam1Mid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1High"] = {
        name = "AtlasExileCrusaderTriggerBeam1High",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam2"] = {
        name = "AtlasExileCrusaderTriggerBeam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeams"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHigh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggeredDelayedBlast"] = {
        name = "AtlasExileCrusaderTriggeredDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceCrusader
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 3 Max: 3 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 聖戰軍王.巴倫
    人形
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 70% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    不能被擊退
    Baran, The Crusader
    幽魂N
    地區聖戰軍王的聖所, 聖戰軍王.巴倫
    標籤bludgeoning_weapon, 法術, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    生命
    1300%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionUber
    等級
    83
    生命
    32,943,972
    護甲
    184,954
    閃避
    7,860
    能量護盾
    15,319
    傷害
    1,538
    法術傷害
    2,296
    命中
    518
    攻擊間隔
    1.33665
    經驗值
    144,452
    異常狀態臨界值
    6,002,899
    冰緩
    18,981
    感電
    18,981
    易碎
    107,386
    焦灼
    18,981
    殘喘
    52,441
    MeleeWithDirectionalKnockback
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2443–3664
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    造成 25% 更少攻擊傷害
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellCrusaderRuneDetonation
    法術
    施放時間: 4 秒
    冷卻時間: 16 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasExilesCrusaderSlam
    可觸發, 攻擊
    基本傷害: 2443–3664
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.995 秒
    冷卻時間: 14 秒
    50% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 200% 更多傷害
    66% 更少攻擊速度
    +3 米近戰打擊距離
    is area damage [1]
    AtlasExileCrusaderTriggerBeam1
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 17012552 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam2
    法術, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    造成 17012552 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    AtlasExilesCrusaderDashToTarget
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 5 秒
    AtlasExileCrusaderTriggeredDelayedBlast
    法術, 傷害, 範圍, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    造成 16772515 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    GeometryTriggerAtlasExileCrusaderBeams
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    AtlasExilesCrusaderBeamImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 765.62297 物理傷害
    50% 物理傷害轉換為閃電傷害
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    AtlasExile1ApparitionSummonDaemon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AtlasExileCrusaderTriggerBeam1Mid
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 17012552 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam1High
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 17012552 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    GeometryTriggerAtlasExileCrusaderBeamsMid
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsHigh
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsMidNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsHighNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsMediumNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death = "atlasboss.MatchOrientation( this );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk );
    		PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );
    	"
    }
    
    StateMachine
    {
    	on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );
    	"
    
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionUber"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderBeamImpact",
            "EmptyActionSpellCrusaderRuneDetonation",
            "AtlasExilesCrusaderSlam",
            "AtlasExileCrusaderTriggerBeam1",
            "AtlasExileCrusaderTriggerBeam1Mid",
            "AtlasExileCrusaderTriggerBeam1High",
            "AtlasExileCrusaderTriggerBeam2",
            "GeometryTriggerAtlasExileCrusaderBeams",
            "GeometryTriggerAtlasExileCrusaderBeamsMid",
            "GeometryTriggerAtlasExileCrusaderBeamsHigh",
            "GeometryTriggerAtlasExileCrusaderBeamsNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
            "AtlasExilesCrusaderDashToTarget",
            "AtlasExileCrusaderTriggeredDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderBeamImpact"] = {
        name = "AtlasExilesCrusaderBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellCrusaderRuneDetonation"] = {
        name = "EmptyActionSpellCrusaderRuneDetonation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1"] = {
        name = "AtlasExileCrusaderTriggerBeam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1Mid"] = {
        name = "AtlasExileCrusaderTriggerBeam1Mid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1High"] = {
        name = "AtlasExileCrusaderTriggerBeam1High",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam2"] = {
        name = "AtlasExileCrusaderTriggerBeam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeams"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHigh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggeredDelayedBlast"] = {
        name = "AtlasExileCrusaderTriggeredDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceCrusader
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 3 Max: 3 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 聖戰軍王.巴倫
    人形
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 70% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    不能被擊退
    Baran, The Crusader
    幽魂N
    標籤bludgeoning_weapon, 法術, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, red_blood
    生命
    1300%
    生命轉為護盾
    100%
    護甲
    +100%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 15
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionStandalone
    等級
    68
    生命
    1,811,503
    護甲
    57,580
    閃避
    4,739
    能量護盾
    6,127
    傷害
    638
    法術傷害
    953
    命中
    290
    攻擊間隔
    1.33665
    經驗值
    112,805
    異常狀態臨界值
    442,453
    冰緩
    1,399
    感電
    1,399
    易碎
    7,915
    焦灼
    1,399
    殘喘
    3,865
    MeleeWithDirectionalKnockback
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1014–1520
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    造成 25% 更少攻擊傷害
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellCrusaderRuneDetonation
    法術
    施放時間: 4 秒
    冷卻時間: 20 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasExilesCrusaderSlam
    可觸發, 攻擊
    基本傷害: 1014–1520
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.995 秒
    冷卻時間: 14 秒
    50% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 200% 更多傷害
    66% 更少攻擊速度
    +3 米近戰打擊距離
    is area damage [1]
    AtlasExileCrusaderTriggerBeam1
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 911.21367 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam2
    法術, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    造成 911.21367 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    AtlasExilesCrusaderDashToTarget
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 5 秒
    AtlasExileCrusaderTriggeredDelayedBlast
    法術, 傷害, 範圍, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    造成 9311396 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    GeometryTriggerAtlasExileCrusaderBeams
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    AtlasExilesCrusaderBeamImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 368.31105 物理傷害
    50% 物理傷害轉換為閃電傷害
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    AtlasExile1ApparitionSummonDaemon
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AtlasExileCrusaderTriggerBeam1Mid
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 911.21367 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam1High
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 911.21367 物理傷害
    75% 物理傷害轉換為閃電傷害
    generic skill trigger skills with id [1]
    GeometryTriggerAtlasExileCrusaderBeamsMid
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsHigh
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsMidNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsHighNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsMediumNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 4 秒
    SOAtlasExileCrusaderRuneObject
    可觸發, 法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "ragdoll = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk );
    	"
    }
    
    
    StateMachine
    {
    	on_or_create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao );
    	"
    }
    
    Render
    {
    	selection_height_override = 450.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionStandalone"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderBeamImpact",
            "EmptyActionSpellCrusaderRuneDetonation",
            "AtlasExilesCrusaderSlam",
            "AtlasExileCrusaderTriggerBeam1",
            "AtlasExileCrusaderTriggerBeam1Mid",
            "AtlasExileCrusaderTriggerBeam1High",
            "AtlasExileCrusaderTriggerBeam2",
            "SOAtlasExileCrusaderRuneObject",
            "GeometryTriggerAtlasExileCrusaderBeams",
            "GeometryTriggerAtlasExileCrusaderBeamsMid",
            "GeometryTriggerAtlasExileCrusaderBeamsHigh",
            "GeometryTriggerAtlasExileCrusaderBeamsNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
            "AtlasExilesCrusaderDashToTarget",
            "AtlasExileCrusaderTriggeredDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderBeamImpact"] = {
        name = "AtlasExilesCrusaderBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellCrusaderRuneDetonation"] = {
        name = "EmptyActionSpellCrusaderRuneDetonation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1"] = {
        name = "AtlasExileCrusaderTriggerBeam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1Mid"] = {
        name = "AtlasExileCrusaderTriggerBeam1Mid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1High"] = {
        name = "AtlasExileCrusaderTriggerBeam1High",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam2"] = {
        name = "AtlasExileCrusaderTriggerBeam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAtlasExileCrusaderRuneObject"] = {
        name = "SOAtlasExileCrusaderRuneObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeams"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHigh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggeredDelayedBlast"] = {
        name = "AtlasExileCrusaderTriggeredDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceCrusader
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 3 Max: 3 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 聖戰軍王.巴倫

    聖戰軍王.巴倫
    Id: MavenAtlasExile1
    Act: 11
    Baran, The Crusader
    聖戰軍王.巴倫 Attr /6
    名字顯示物品素質
    章節11
    怪物等級0
    頭目聖戰軍王.巴倫
    Card Tags無罪救贖 頭目
    比死更慘的命運 頭目
    癡呆症 頭目
    永恆戰爭 頭目
    預知代價 頭目
    正義野心 頭目
    (Old) Divination Card癡呆症 頭目
    正義野心 頭目
    永恆戰爭 頭目
    癡呆症
    正義野心
    永恆戰爭
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    等級名字經驗值傷害攻擊間隔生命護甲閃避能量護盾
    0聖戰軍王.巴倫001.9950000

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