聖戰軍王.巴倫
Baran, The Crusader
幽魂 | N |
---|---|
地區 | 聖戰軍王的聖所, 聖戰軍王的聖所 |
標籤 | bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
生命
1300%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles1
Metadata
AtlasExile1
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" } StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd ); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " on_death_01 = " PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1); " // Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved. // // DoRandom // ( // { PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); } // ); on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
聖戰軍王.巴倫
人形
monster no drops or experience [1]
Baran, The Crusader
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, non_attacking, not_dex, plate_armour, red_blood |
生命
1300%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles1
Metadata
AtlasExile1Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" } StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd ); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " on_death_01 = " PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1); " // Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved. // // DoRandom // ( // { PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); } // ); on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1Standalone"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
聖戰軍王.巴倫
人形
Baran, The Crusader
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
生命
1300%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles1
Metadata
AtlasExile1Influence
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Preload { preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Animated { on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );" on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk );" } StateMachine { on_state_visible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk ); " on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );" } Actor { on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );" } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" preload_buff_visual = "crusader_empowered_boss_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1Influence"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
聖戰軍王.巴倫
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 70% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
不能被擊退
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 70% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
不能被擊退
Baran, The Crusader
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, crusader_conqueror_boss, elderslayer, energy_armour, exile, human, humanoid, immobile, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
生命
1300%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles1Apparition
Metadata
AtlasExile1ApparitionAtlas___
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,811,503
護甲
57,580
閃避
4,739
能量護盾
6,127
傷害
638
法術傷害
953
命中
290
攻擊間隔
1.33665
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasExilesCrusaderSlam
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
50% 物理傷害轉換為閃電傷害
造成 10% 更多攻擊傷害
造成 200% 更多傷害
66% 更少攻擊速度
+3 米近戰打擊距離
is area damage [1]
造成 10% 更多攻擊傷害
造成 200% 更多傷害
66% 更少攻擊速度
+3 米近戰打擊距離
is area damage [1]
AtlasExilesCrusaderDashToTarget
法術, 位移
施放時間: 1 秒
冷卻時間: 5 秒
AtlasExile1ApparitionSummonDaemon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "atlasboss.MatchOrientation( this );" } StateMachine { define_shared_state = "spawned" define_shared_state = "fade_out" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 attack_speed_+% = 50 set_monster_uses_map_boss_difficulty_scaling = 1 } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Positioned { blocking = false } DiesAfterTime { time_until_death = 8.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { height_offset = 100 } StateMachine { create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk, 1.0 );" on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" } Animated { on_event_addfadeepk_for_idle_atlas_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionAtlas___"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderSlam", "AtlasExilesCrusaderDashToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 70% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
聖戰軍王.巴倫
人形
地區: 聖戰軍王的聖所
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 70% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 70% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
Baran, The Crusader
幽魂 | N |
---|---|
地區 | 聖戰軍王的聖所 |
標籤 | bludgeoning_weapon, 法術, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
生命
1300%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles1Apparition
Metadata
AtlasExile1Apparition
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,811,503
護甲
57,580
閃避
4,739
能量護盾
6,127
傷害
638
法術傷害
953
命中
290
攻擊間隔
1.33665
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellCrusaderRuneDetonation
法術
施放時間: 4 秒
冷卻時間: 20 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AtlasExilesCrusaderSlam
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
50% 物理傷害轉換為閃電傷害
造成 10% 更多攻擊傷害
造成 200% 更多傷害
66% 更少攻擊速度
+3 米近戰打擊距離
is area damage [1]
造成 10% 更多攻擊傷害
造成 200% 更多傷害
66% 更少攻擊速度
+3 米近戰打擊距離
is area damage [1]
AtlasExileCrusaderTriggerBeam1
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
造成 911.2 至 1367 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam2
法術, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 911.2 至 1367 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
AtlasExilesCrusaderDashToTarget
法術, 位移
施放時間: 1 秒
冷卻時間: 5 秒
AtlasExileCrusaderTriggeredDelayedBlast
法術, 傷害, 範圍, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 931 至 1396 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
GeometryTriggerAtlasExileCrusaderBeams
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
AtlasExilesCrusaderBeamImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 368.3 至 1105 物理傷害
50% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
AtlasExile1ApparitionSummonDaemon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AtlasExileCrusaderTriggerBeam1Mid
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
造成 911.2 至 1367 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam1High
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
造成 911.2 至 1367 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
GeometryTriggerAtlasExileCrusaderBeamsMid
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsHigh
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsMidNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsHighNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsMediumNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = "atlasboss.MatchOrientation( this );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk ); PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 ); " } StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk ); " on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1Apparition"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderBeamImpact", "EmptyActionSpellCrusaderRuneDetonation", "AtlasExilesCrusaderSlam", "AtlasExileCrusaderTriggerBeam1", "AtlasExileCrusaderTriggerBeam1Mid", "AtlasExileCrusaderTriggerBeam1High", "AtlasExileCrusaderTriggerBeam2", "GeometryTriggerAtlasExileCrusaderBeams", "GeometryTriggerAtlasExileCrusaderBeamsMid", "GeometryTriggerAtlasExileCrusaderBeamsHigh", "GeometryTriggerAtlasExileCrusaderBeamsNear", "GeometryTriggerAtlasExileCrusaderBeamsMidNear", "GeometryTriggerAtlasExileCrusaderBeamsHighNear", "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", "AtlasExilesCrusaderDashToTarget", "AtlasExileCrusaderTriggeredDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderBeamImpact"] = { name = "AtlasExilesCrusaderBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "generic_skill_trigger_id", "generic_skill_trigger_%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCrusaderRuneDetonation"] = { name = "EmptyActionSpellCrusaderRuneDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1"] = { name = "AtlasExileCrusaderTriggerBeam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1Mid"] = { name = "AtlasExileCrusaderTriggerBeam1Mid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1High"] = { name = "AtlasExileCrusaderTriggerBeam1High", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam2"] = { name = "AtlasExileCrusaderTriggerBeam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeams"] = { name = "GeometryTriggerAtlasExileCrusaderBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHigh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggeredDelayedBlast"] = { name = "AtlasExileCrusaderTriggeredDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 70% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceCrusader |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
幽魂 | N |
---|---|
地區 | 聖戰軍王的聖所, 聖戰軍王.巴倫 |
標籤 | bludgeoning_weapon, 法術, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
生命
1300%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles1Apparition
Metadata
AtlasExile1ApparitionUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
32,943,972
護甲
184,954
閃避
7,860
能量護盾
15,319
傷害
1,538
法術傷害
2,296
命中
518
攻擊間隔
1.33665
經驗值
144,452
異常狀態臨界值
6,002,899
冰緩
18,981
感電
18,981
易碎
107,386
焦灼
18,981
殘喘
52,441
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2443–3664
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellCrusaderRuneDetonation
法術
施放時間: 4 秒
冷卻時間: 16 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AtlasExilesCrusaderSlam
可觸發, 攻擊
基本傷害: 2443–3664
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
50% 物理傷害轉換為閃電傷害
造成 10% 更多攻擊傷害
造成 200% 更多傷害
66% 更少攻擊速度
+3 米近戰打擊距離
is area damage [1]
造成 10% 更多攻擊傷害
造成 200% 更多傷害
66% 更少攻擊速度
+3 米近戰打擊距離
is area damage [1]
AtlasExileCrusaderTriggerBeam1
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
造成 1701 至 2552 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam2
法術, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 1701 至 2552 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
AtlasExilesCrusaderDashToTarget
法術, 位移
施放時間: 1 秒
冷卻時間: 5 秒
AtlasExileCrusaderTriggeredDelayedBlast
法術, 傷害, 範圍, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 1677 至 2515 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
GeometryTriggerAtlasExileCrusaderBeams
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
AtlasExilesCrusaderBeamImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 765.6 至 2297 物理傷害
50% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
AtlasExile1ApparitionSummonDaemon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AtlasExileCrusaderTriggerBeam1Mid
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
造成 1701 至 2552 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam1High
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
造成 1701 至 2552 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
GeometryTriggerAtlasExileCrusaderBeamsMid
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsHigh
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsMidNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsHighNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsMediumNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = "atlasboss.MatchOrientation( this );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk ); PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 ); " } StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk ); " on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionUber"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderBeamImpact", "EmptyActionSpellCrusaderRuneDetonation", "AtlasExilesCrusaderSlam", "AtlasExileCrusaderTriggerBeam1", "AtlasExileCrusaderTriggerBeam1Mid", "AtlasExileCrusaderTriggerBeam1High", "AtlasExileCrusaderTriggerBeam2", "GeometryTriggerAtlasExileCrusaderBeams", "GeometryTriggerAtlasExileCrusaderBeamsMid", "GeometryTriggerAtlasExileCrusaderBeamsHigh", "GeometryTriggerAtlasExileCrusaderBeamsNear", "GeometryTriggerAtlasExileCrusaderBeamsMidNear", "GeometryTriggerAtlasExileCrusaderBeamsHighNear", "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", "AtlasExilesCrusaderDashToTarget", "AtlasExileCrusaderTriggeredDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderBeamImpact"] = { name = "AtlasExilesCrusaderBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "generic_skill_trigger_id", "generic_skill_trigger_%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCrusaderRuneDetonation"] = { name = "EmptyActionSpellCrusaderRuneDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1"] = { name = "AtlasExileCrusaderTriggerBeam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1Mid"] = { name = "AtlasExileCrusaderTriggerBeam1Mid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1High"] = { name = "AtlasExileCrusaderTriggerBeam1High", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam2"] = { name = "AtlasExileCrusaderTriggerBeam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeams"] = { name = "GeometryTriggerAtlasExileCrusaderBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHigh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggeredDelayedBlast"] = { name = "AtlasExileCrusaderTriggeredDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 70% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceCrusader |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
聖戰軍王.巴倫
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 70% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 70% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
Baran, The Crusader
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, red_blood |
生命
1300%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles1Apparition
Metadata
AtlasExile1ApparitionStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,811,503
護甲
57,580
閃避
4,739
能量護盾
6,127
傷害
638
法術傷害
953
命中
290
攻擊間隔
1.33665
經驗值
112,805
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellCrusaderRuneDetonation
法術
施放時間: 4 秒
冷卻時間: 20 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AtlasExilesCrusaderSlam
可觸發, 攻擊
基本傷害: 1014–1520
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
50% 物理傷害轉換為閃電傷害
造成 10% 更多攻擊傷害
造成 200% 更多傷害
66% 更少攻擊速度
+3 米近戰打擊距離
is area damage [1]
造成 10% 更多攻擊傷害
造成 200% 更多傷害
66% 更少攻擊速度
+3 米近戰打擊距離
is area damage [1]
AtlasExileCrusaderTriggerBeam1
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
造成 911.2 至 1367 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam2
法術, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 911.2 至 1367 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
AtlasExilesCrusaderDashToTarget
法術, 位移
施放時間: 1 秒
冷卻時間: 5 秒
AtlasExileCrusaderTriggeredDelayedBlast
法術, 傷害, 範圍, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
造成 931 至 1396 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
GeometryTriggerAtlasExileCrusaderBeams
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
AtlasExilesCrusaderBeamImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 368.3 至 1105 物理傷害
50% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% 物理傷害轉換為閃電傷害
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
AtlasExile1ApparitionSummonDaemon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AtlasExileCrusaderTriggerBeam1Mid
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
造成 911.2 至 1367 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam1High
法術, 可觸發
暴擊率: 5%
施放時間: 1.17 秒
造成 911.2 至 1367 物理傷害
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
75% 物理傷害轉換為閃電傷害
generic skill trigger skills with id [1]
GeometryTriggerAtlasExileCrusaderBeamsMid
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsHigh
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsMidNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsHighNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsMediumNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
SOAtlasExileCrusaderRuneObject
可觸發, 法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false } StateMachine { define_shared_state = "ragdoll = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk ); " } StateMachine { on_or_create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao ); " } Render { selection_height_override = 450.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionStandalone"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderBeamImpact", "EmptyActionSpellCrusaderRuneDetonation", "AtlasExilesCrusaderSlam", "AtlasExileCrusaderTriggerBeam1", "AtlasExileCrusaderTriggerBeam1Mid", "AtlasExileCrusaderTriggerBeam1High", "AtlasExileCrusaderTriggerBeam2", "SOAtlasExileCrusaderRuneObject", "GeometryTriggerAtlasExileCrusaderBeams", "GeometryTriggerAtlasExileCrusaderBeamsMid", "GeometryTriggerAtlasExileCrusaderBeamsHigh", "GeometryTriggerAtlasExileCrusaderBeamsNear", "GeometryTriggerAtlasExileCrusaderBeamsMidNear", "GeometryTriggerAtlasExileCrusaderBeamsHighNear", "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", "AtlasExilesCrusaderDashToTarget", "AtlasExileCrusaderTriggeredDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderBeamImpact"] = { name = "AtlasExilesCrusaderBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "generic_skill_trigger_id", "generic_skill_trigger_%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCrusaderRuneDetonation"] = { name = "EmptyActionSpellCrusaderRuneDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1"] = { name = "AtlasExileCrusaderTriggerBeam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1Mid"] = { name = "AtlasExileCrusaderTriggerBeam1Mid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1High"] = { name = "AtlasExileCrusaderTriggerBeam1High", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam2"] = { name = "AtlasExileCrusaderTriggerBeam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAtlasExileCrusaderRuneObject"] = { name = "SOAtlasExileCrusaderRuneObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeams"] = { name = "GeometryTriggerAtlasExileCrusaderBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHigh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggeredDelayedBlast"] = { name = "AtlasExileCrusaderTriggeredDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 70% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceCrusader |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |