Baran, o Cruzado
Humanóide
Área: Santuário do Cruzado
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Baran, The Crusader
Spectre | N |
---|---|
Area | Santuário do Cruzado, Santuário do Cruzado |
Tags | bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles1
Metadata
AtlasExile1
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" } StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd ); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " on_death_01 = " PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1); " // Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved. // // DoRandom // ( // { PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); } // ); on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Baran, o Cruzado
Humanóide
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Baran, The Crusader
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, non_attacking, not_dex, plate_armour, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles1
Metadata
AtlasExile1Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" } StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd ); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " on_death_01 = " PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1); " // Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved. // // DoRandom // ( // { PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); } // ); on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1Standalone"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Baran, o Cruzado
Humanóide
Baran, The Crusader
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles1
Metadata
AtlasExile1Influence
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Preload { preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Animated { on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );" on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk );" } StateMachine { on_state_visible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk ); " on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );" } Actor { on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );" } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" preload_buff_visual = "crusader_empowered_boss_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1Influence"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
Baran, o Cruzado
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Não Pode ser Empurrado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Não Pode ser Empurrado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Baran, The Crusader
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, crusader_conqueror_boss, elderslayer, energy_armour, exile, human, humanoid, immobile, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles1Apparition
Metadata
AtlasExile1ApparitionAtlas___
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,811,503
Armadura
57,580
Evasão
4,739
Escudo de Energia
6,127
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
1.33665
Experiência
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasExilesCrusaderSlam
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 110%
Attack Time: 1.995 seg
Recarga: 14 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 10% mais Dano de Ataque
Causa 200% mais Dano
66% menos Velocidade de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
Causa 10% mais Dano de Ataque
Causa 200% mais Dano
66% menos Velocidade de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
AtlasExilesCrusaderDashToTarget
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 5 seg
AtlasExile1ApparitionSummonDaemon
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "atlasboss.MatchOrientation( this );" } StateMachine { define_shared_state = "spawned" define_shared_state = "fade_out" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 attack_speed_+% = 50 set_monster_uses_map_boss_difficulty_scaling = 1 } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Positioned { blocking = false } DiesAfterTime { time_until_death = 8.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { height_offset = 100 } StateMachine { create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk, 1.0 );" on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" } Animated { on_event_addfadeepk_for_idle_atlas_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionAtlas___"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderSlam", "AtlasExilesCrusaderDashToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Baran, o Cruzado
Humanóide
Área: Santuário do Cruzado
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Baran, The Crusader
Spectre | N |
---|---|
Area | Santuário do Cruzado |
Tags | bludgeoning_weapon, Conjurador, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles1Apparition
Metadata
AtlasExile1Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,811,503
Armadura
57,580
Evasão
4,739
Escudo de Energia
6,127
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
1.33665
Experiência
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Causa 25% menos Dano de Ataque
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 25% menos Dano de Ataque
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellCrusaderRuneDetonation
Spell
Tempo de Conjuração: 4 seg
Recarga: 20 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AtlasExilesCrusaderSlam
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 110%
Attack Time: 1.995 seg
Recarga: 14 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 10% mais Dano de Ataque
Causa 200% mais Dano
66% menos Velocidade de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
Causa 10% mais Dano de Ataque
Causa 200% mais Dano
66% menos Velocidade de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
AtlasExileCrusaderTriggerBeam1
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 911.2 a 1367 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam2
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Causa 911.2 a 1367 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
AtlasExilesCrusaderDashToTarget
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 5 seg
AtlasExileCrusaderTriggeredDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 931 a 1396 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
GeometryTriggerAtlasExileCrusaderBeams
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
AtlasExilesCrusaderBeamImpact
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 368.3 a 1105 de Dano Físico
50% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
AtlasExile1ApparitionSummonDaemon
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AtlasExileCrusaderTriggerBeam1Mid
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 911.2 a 1367 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam1High
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 911.2 a 1367 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
GeometryTriggerAtlasExileCrusaderBeamsMid
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsHigh
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsMidNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsHighNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsMediumNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = "atlasboss.MatchOrientation( this );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk ); PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 ); " } StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk ); " on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1Apparition"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderBeamImpact", "EmptyActionSpellCrusaderRuneDetonation", "AtlasExilesCrusaderSlam", "AtlasExileCrusaderTriggerBeam1", "AtlasExileCrusaderTriggerBeam1Mid", "AtlasExileCrusaderTriggerBeam1High", "AtlasExileCrusaderTriggerBeam2", "GeometryTriggerAtlasExileCrusaderBeams", "GeometryTriggerAtlasExileCrusaderBeamsMid", "GeometryTriggerAtlasExileCrusaderBeamsHigh", "GeometryTriggerAtlasExileCrusaderBeamsNear", "GeometryTriggerAtlasExileCrusaderBeamsMidNear", "GeometryTriggerAtlasExileCrusaderBeamsHighNear", "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", "AtlasExilesCrusaderDashToTarget", "AtlasExileCrusaderTriggeredDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderBeamImpact"] = { name = "AtlasExilesCrusaderBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "generic_skill_trigger_id", "generic_skill_trigger_%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCrusaderRuneDetonation"] = { name = "EmptyActionSpellCrusaderRuneDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1"] = { name = "AtlasExileCrusaderTriggerBeam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1Mid"] = { name = "AtlasExileCrusaderTriggerBeam1Mid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1High"] = { name = "AtlasExileCrusaderTriggerBeam1High", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam2"] = { name = "AtlasExileCrusaderTriggerBeam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeams"] = { name = "GeometryTriggerAtlasExileCrusaderBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHigh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggeredDelayedBlast"] = { name = "AtlasExileCrusaderTriggeredDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceCrusader |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Baran, o Cruzado
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Baran, The Crusader
Spectre | N |
---|---|
Area | Santuário do Cruzado, Baran, o Cruzado |
Tags | bludgeoning_weapon, Conjurador, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles1Apparition
Metadata
AtlasExile1ApparitionUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
32,943,972
Armadura
184,954
Evasão
7,860
Escudo de Energia
15,319
Damage
1,538
Dano Mágico
2,296
Precisão
518
Attack Time
1.33665
Experiência
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2443–3664
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Causa 25% menos Dano de Ataque
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 25% menos Dano de Ataque
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellCrusaderRuneDetonation
Spell
Tempo de Conjuração: 4 seg
Recarga: 16 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AtlasExilesCrusaderSlam
Triggerable, Attack
Base Damage: 2443–3664
Chance de Crítico: 5%
Dano de Ataque: 110%
Attack Time: 1.995 seg
Recarga: 14 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 10% mais Dano de Ataque
Causa 200% mais Dano
66% menos Velocidade de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
Causa 10% mais Dano de Ataque
Causa 200% mais Dano
66% menos Velocidade de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
AtlasExileCrusaderTriggerBeam1
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 1701 a 2552 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam2
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Causa 1701 a 2552 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
AtlasExilesCrusaderDashToTarget
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 5 seg
AtlasExileCrusaderTriggeredDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1677 a 2515 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
GeometryTriggerAtlasExileCrusaderBeams
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
AtlasExilesCrusaderBeamImpact
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 765.6 a 2297 de Dano Físico
50% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
AtlasExile1ApparitionSummonDaemon
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AtlasExileCrusaderTriggerBeam1Mid
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 1701 a 2552 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam1High
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 1701 a 2552 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
GeometryTriggerAtlasExileCrusaderBeamsMid
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsHigh
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsMidNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsHighNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsMediumNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = "atlasboss.MatchOrientation( this );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk ); PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 ); " } StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk ); " on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionUber"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderBeamImpact", "EmptyActionSpellCrusaderRuneDetonation", "AtlasExilesCrusaderSlam", "AtlasExileCrusaderTriggerBeam1", "AtlasExileCrusaderTriggerBeam1Mid", "AtlasExileCrusaderTriggerBeam1High", "AtlasExileCrusaderTriggerBeam2", "GeometryTriggerAtlasExileCrusaderBeams", "GeometryTriggerAtlasExileCrusaderBeamsMid", "GeometryTriggerAtlasExileCrusaderBeamsHigh", "GeometryTriggerAtlasExileCrusaderBeamsNear", "GeometryTriggerAtlasExileCrusaderBeamsMidNear", "GeometryTriggerAtlasExileCrusaderBeamsHighNear", "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", "AtlasExilesCrusaderDashToTarget", "AtlasExileCrusaderTriggeredDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderBeamImpact"] = { name = "AtlasExilesCrusaderBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "generic_skill_trigger_id", "generic_skill_trigger_%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCrusaderRuneDetonation"] = { name = "EmptyActionSpellCrusaderRuneDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1"] = { name = "AtlasExileCrusaderTriggerBeam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1Mid"] = { name = "AtlasExileCrusaderTriggerBeam1Mid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1High"] = { name = "AtlasExileCrusaderTriggerBeam1High", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam2"] = { name = "AtlasExileCrusaderTriggerBeam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeams"] = { name = "GeometryTriggerAtlasExileCrusaderBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHigh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggeredDelayedBlast"] = { name = "AtlasExileCrusaderTriggeredDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceCrusader |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Baran, o Cruzado
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Baran, The Crusader
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles1Apparition
Metadata
AtlasExile1ApparitionStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,811,503
Armadura
57,580
Evasão
4,739
Escudo de Energia
6,127
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
1.33665
Experiência
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Causa 25% menos Dano de Ataque
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 25% menos Dano de Ataque
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellCrusaderRuneDetonation
Spell
Tempo de Conjuração: 4 seg
Recarga: 20 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AtlasExilesCrusaderSlam
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 110%
Attack Time: 1.995 seg
Recarga: 14 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 10% mais Dano de Ataque
Causa 200% mais Dano
66% menos Velocidade de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
Causa 10% mais Dano de Ataque
Causa 200% mais Dano
66% menos Velocidade de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
AtlasExileCrusaderTriggerBeam1
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 911.2 a 1367 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam2
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Causa 911.2 a 1367 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
AtlasExilesCrusaderDashToTarget
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 5 seg
AtlasExileCrusaderTriggeredDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 931 a 1396 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
GeometryTriggerAtlasExileCrusaderBeams
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
AtlasExilesCrusaderBeamImpact
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 368.3 a 1105 de Dano Físico
50% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% do Dano Físico Convertido em Dano de Raio
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
AtlasExile1ApparitionSummonDaemon
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AtlasExileCrusaderTriggerBeam1Mid
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 911.2 a 1367 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam1High
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Causa 911.2 a 1367 de Dano Físico
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
75% do Dano Físico Convertido em Dano de Raio
generic skill trigger skills with id [1]
GeometryTriggerAtlasExileCrusaderBeamsMid
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsHigh
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsMidNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsHighNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsMediumNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 4 seg
SOAtlasExileCrusaderRuneObject
Triggerable, Spell
Tempo de Conjuração: 1 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false } StateMachine { define_shared_state = "ragdoll = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk ); " } StateMachine { on_or_create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao ); " } Render { selection_height_override = 450.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionStandalone"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderBeamImpact", "EmptyActionSpellCrusaderRuneDetonation", "AtlasExilesCrusaderSlam", "AtlasExileCrusaderTriggerBeam1", "AtlasExileCrusaderTriggerBeam1Mid", "AtlasExileCrusaderTriggerBeam1High", "AtlasExileCrusaderTriggerBeam2", "SOAtlasExileCrusaderRuneObject", "GeometryTriggerAtlasExileCrusaderBeams", "GeometryTriggerAtlasExileCrusaderBeamsMid", "GeometryTriggerAtlasExileCrusaderBeamsHigh", "GeometryTriggerAtlasExileCrusaderBeamsNear", "GeometryTriggerAtlasExileCrusaderBeamsMidNear", "GeometryTriggerAtlasExileCrusaderBeamsHighNear", "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", "AtlasExilesCrusaderDashToTarget", "AtlasExileCrusaderTriggeredDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderBeamImpact"] = { name = "AtlasExilesCrusaderBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "generic_skill_trigger_id", "generic_skill_trigger_%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCrusaderRuneDetonation"] = { name = "EmptyActionSpellCrusaderRuneDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1"] = { name = "AtlasExileCrusaderTriggerBeam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1Mid"] = { name = "AtlasExileCrusaderTriggerBeam1Mid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1High"] = { name = "AtlasExileCrusaderTriggerBeam1High", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam2"] = { name = "AtlasExileCrusaderTriggerBeam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAtlasExileCrusaderRuneObject"] = { name = "SOAtlasExileCrusaderRuneObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeams"] = { name = "GeometryTriggerAtlasExileCrusaderBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHigh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggeredDelayedBlast"] = { name = "AtlasExileCrusaderTriggeredDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceCrusader |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Baran, o Cruzado
Baran, o Cruzado
Baran, The Crusader
Baran, o Cruzado Attr /5
Nome | Exibir Descrições Completas |
---|---|
Act | 11 |
Nível dos Monstros | 0 |
Boss | Baran, o Cruzado |
Card Tags | Ajuda do Pio Boss Um Destino Pior que a Morte Boss Dementofobia Boss A Guerra Eterna Boss O Preço da Premonição Boss Ambição Justificada Boss |
Loading |
Nível | Nome | Experiência | Damage | Attack Time | Vida | Armadura | Evasão | Escudo de Energia | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Baran, o Cruzado | 0 | 0 | 1.995 | 0 | 0 | 0 | 0 |