Baran der Kreuzritter
Humanoid
Gebiet: Sanktum des Kreuzritters
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Baran, The Crusader
Spectre | N |
---|---|
Area | Sanktum des Kreuzritters, Sanktum des Kreuzritters |
Tags | bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles1
Metadata
AtlasExile1
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" } StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd ); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " on_death_01 = " PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1); " // Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved. // // DoRandom // ( // { PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); } // ); on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Baran der Kreuzritter
Humanoid
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Baran, The Crusader
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, non_attacking, not_dex, plate_armour, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles1
Metadata
AtlasExile1Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );" } StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao ); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd ); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } ); " on_death_01 = " PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1); " // Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved. // // DoRandom // ( // { PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); }, // { PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); } // ); on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1Standalone"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Baran der Kreuzritter
Humanoid
Baran, The Crusader
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles1
Metadata
AtlasExile1Influence
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Preload { preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Animated { on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );" on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk );" } StateMachine { on_state_visible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk ); " on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );" } Actor { on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );" } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal" preload_buff_visual = "crusader_empowered_boss_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1Influence"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
Baran der Kreuzritter
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Kann nicht zurückgestoßen werden
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Kann nicht zurückgestoßen werden
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Baran, The Crusader
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Zauberer, crusader_conqueror_boss, elderslayer, energy_armour, exile, human, humanoid, immobile, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles1Apparition
Metadata
AtlasExile1ApparitionAtlas___
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,811,503
Rüstung
57,580
Ausweichen
4,739
Energieschild
6,127
Damage
638
Zauberschaden
953
Genauigkeit
290
Attack Time
1.33665
Erfahrung
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasExilesCrusaderSlam
Triggerable, Attack
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Angriffsschaden: 110%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 10% mehr Angriffsschaden
Verursacht 200% mehr Schaden
66% weniger Angriffsgeschwindigkeit
+3 Meter zur Nahkampfschlagreichweite
is area damage [1]
Verursacht 10% mehr Angriffsschaden
Verursacht 200% mehr Schaden
66% weniger Angriffsgeschwindigkeit
+3 Meter zur Nahkampfschlagreichweite
is area damage [1]
AtlasExilesCrusaderDashToTarget
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
AtlasExile1ApparitionSummonDaemon
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "atlasboss.MatchOrientation( this );" } StateMachine { define_shared_state = "spawned" define_shared_state = "fade_out" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 attack_speed_+% = 50 set_monster_uses_map_boss_difficulty_scaling = 1 } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Positioned { blocking = false } DiesAfterTime { time_until_death = 8.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { height_offset = 100 } StateMachine { create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk, 1.0 );" on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" } Animated { on_event_addfadeepk_for_idle_atlas_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionAtlas___"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderSlam", "AtlasExilesCrusaderDashToTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Baran der Kreuzritter
Humanoid
Gebiet: Sanktum des Kreuzritters
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
Baran, The Crusader
Spectre | N |
---|---|
Area | Sanktum des Kreuzritters |
Tags | bludgeoning_weapon, Zauberer, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles1Apparition
Metadata
AtlasExile1Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,811,503
Rüstung
57,580
Ausweichen
4,739
Energieschild
6,127
Damage
638
Zauberschaden
953
Genauigkeit
290
Attack Time
1.33665
Erfahrung
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellCrusaderRuneDetonation
Spell
Zauberzeit: 4 Sek.
Abklingzeit: 20 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AtlasExilesCrusaderSlam
Triggerable, Attack
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Angriffsschaden: 110%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 10% mehr Angriffsschaden
Verursacht 200% mehr Schaden
66% weniger Angriffsgeschwindigkeit
+3 Meter zur Nahkampfschlagreichweite
is area damage [1]
Verursacht 10% mehr Angriffsschaden
Verursacht 200% mehr Schaden
66% weniger Angriffsgeschwindigkeit
+3 Meter zur Nahkampfschlagreichweite
is area damage [1]
AtlasExileCrusaderTriggerBeam1
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 911.2 bis 1367 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam2
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2 Sek.
Verursacht 911.2 bis 1367 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
AtlasExilesCrusaderDashToTarget
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
AtlasExileCrusaderTriggeredDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 931 bis 1396 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
GeometryTriggerAtlasExileCrusaderBeams
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
AtlasExilesCrusaderBeamImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 368.3 bis 1105 physischen Schaden
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
AtlasExile1ApparitionSummonDaemon
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AtlasExileCrusaderTriggerBeam1Mid
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 911.2 bis 1367 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam1High
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 911.2 bis 1367 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
GeometryTriggerAtlasExileCrusaderBeamsMid
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsHigh
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsMidNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsHighNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsMediumNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = "atlasboss.MatchOrientation( this );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk ); PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 ); " } StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk ); " on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1Apparition"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderBeamImpact", "EmptyActionSpellCrusaderRuneDetonation", "AtlasExilesCrusaderSlam", "AtlasExileCrusaderTriggerBeam1", "AtlasExileCrusaderTriggerBeam1Mid", "AtlasExileCrusaderTriggerBeam1High", "AtlasExileCrusaderTriggerBeam2", "GeometryTriggerAtlasExileCrusaderBeams", "GeometryTriggerAtlasExileCrusaderBeamsMid", "GeometryTriggerAtlasExileCrusaderBeamsHigh", "GeometryTriggerAtlasExileCrusaderBeamsNear", "GeometryTriggerAtlasExileCrusaderBeamsMidNear", "GeometryTriggerAtlasExileCrusaderBeamsHighNear", "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", "AtlasExilesCrusaderDashToTarget", "AtlasExileCrusaderTriggeredDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderBeamImpact"] = { name = "AtlasExilesCrusaderBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "generic_skill_trigger_id", "generic_skill_trigger_%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCrusaderRuneDetonation"] = { name = "EmptyActionSpellCrusaderRuneDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1"] = { name = "AtlasExileCrusaderTriggerBeam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1Mid"] = { name = "AtlasExileCrusaderTriggerBeam1Mid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1High"] = { name = "AtlasExileCrusaderTriggerBeam1High", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam2"] = { name = "AtlasExileCrusaderTriggerBeam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeams"] = { name = "GeometryTriggerAtlasExileCrusaderBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHigh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggeredDelayedBlast"] = { name = "AtlasExileCrusaderTriggeredDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceCrusader |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Baran der Kreuzritter
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
Baran, The Crusader
Spectre | N |
---|---|
Area | Sanktum des Kreuzritters, Baran der Kreuzritter |
Tags | bludgeoning_weapon, Zauberer, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles1Apparition
Metadata
AtlasExile1ApparitionUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
83
Leben
32,943,972
Rüstung
184,954
Ausweichen
7,860
Energieschild
15,319
Damage
1,538
Zauberschaden
2,296
Genauigkeit
518
Attack Time
1.33665
Erfahrung
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2443–3664
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellCrusaderRuneDetonation
Spell
Zauberzeit: 4 Sek.
Abklingzeit: 16 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AtlasExilesCrusaderSlam
Triggerable, Attack
Base Damage: 2443–3664
Kritische Trefferchance: 5%
Angriffsschaden: 110%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 10% mehr Angriffsschaden
Verursacht 200% mehr Schaden
66% weniger Angriffsgeschwindigkeit
+3 Meter zur Nahkampfschlagreichweite
is area damage [1]
Verursacht 10% mehr Angriffsschaden
Verursacht 200% mehr Schaden
66% weniger Angriffsgeschwindigkeit
+3 Meter zur Nahkampfschlagreichweite
is area damage [1]
AtlasExileCrusaderTriggerBeam1
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 1701 bis 2552 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam2
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2 Sek.
Verursacht 1701 bis 2552 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
AtlasExilesCrusaderDashToTarget
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
AtlasExileCrusaderTriggeredDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1677 bis 2515 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
GeometryTriggerAtlasExileCrusaderBeams
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
AtlasExilesCrusaderBeamImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 765.6 bis 2297 physischen Schaden
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
AtlasExile1ApparitionSummonDaemon
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AtlasExileCrusaderTriggerBeam1Mid
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 1701 bis 2552 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam1High
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 1701 bis 2552 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
GeometryTriggerAtlasExileCrusaderBeamsMid
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsHigh
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsMidNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsHighNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsMediumNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = "atlasboss.MatchOrientation( this );" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk ); PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 ); " } StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk ); " on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionUber"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderBeamImpact", "EmptyActionSpellCrusaderRuneDetonation", "AtlasExilesCrusaderSlam", "AtlasExileCrusaderTriggerBeam1", "AtlasExileCrusaderTriggerBeam1Mid", "AtlasExileCrusaderTriggerBeam1High", "AtlasExileCrusaderTriggerBeam2", "GeometryTriggerAtlasExileCrusaderBeams", "GeometryTriggerAtlasExileCrusaderBeamsMid", "GeometryTriggerAtlasExileCrusaderBeamsHigh", "GeometryTriggerAtlasExileCrusaderBeamsNear", "GeometryTriggerAtlasExileCrusaderBeamsMidNear", "GeometryTriggerAtlasExileCrusaderBeamsHighNear", "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", "AtlasExilesCrusaderDashToTarget", "AtlasExileCrusaderTriggeredDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderBeamImpact"] = { name = "AtlasExilesCrusaderBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "generic_skill_trigger_id", "generic_skill_trigger_%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCrusaderRuneDetonation"] = { name = "EmptyActionSpellCrusaderRuneDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1"] = { name = "AtlasExileCrusaderTriggerBeam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1Mid"] = { name = "AtlasExileCrusaderTriggerBeam1Mid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1High"] = { name = "AtlasExileCrusaderTriggerBeam1High", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam2"] = { name = "AtlasExileCrusaderTriggerBeam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeams"] = { name = "GeometryTriggerAtlasExileCrusaderBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHigh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggeredDelayedBlast"] = { name = "AtlasExileCrusaderTriggeredDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceCrusader |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Baran der Kreuzritter
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
Baran, The Crusader
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Zauberer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, red_blood |
Leben
1300%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
50 50 50 30
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasExiles1Apparition
Metadata
AtlasExile1ApparitionStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
1,811,503
Rüstung
57,580
Ausweichen
4,739
Energieschild
6,127
Damage
638
Zauberschaden
953
Genauigkeit
290
Attack Time
1.33665
Erfahrung
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellCrusaderRuneDetonation
Spell
Zauberzeit: 4 Sek.
Abklingzeit: 20 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AtlasExilesCrusaderSlam
Triggerable, Attack
Base Damage: 1014–1520
Kritische Trefferchance: 5%
Angriffsschaden: 110%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 10% mehr Angriffsschaden
Verursacht 200% mehr Schaden
66% weniger Angriffsgeschwindigkeit
+3 Meter zur Nahkampfschlagreichweite
is area damage [1]
Verursacht 10% mehr Angriffsschaden
Verursacht 200% mehr Schaden
66% weniger Angriffsgeschwindigkeit
+3 Meter zur Nahkampfschlagreichweite
is area damage [1]
AtlasExileCrusaderTriggerBeam1
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 911.2 bis 1367 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam2
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2 Sek.
Verursacht 911.2 bis 1367 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
AtlasExilesCrusaderDashToTarget
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
AtlasExileCrusaderTriggeredDelayedBlast
Spell, Damage, Area, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 931 bis 1396 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
GeometryTriggerAtlasExileCrusaderBeams
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
AtlasExilesCrusaderBeamImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 368.3 bis 1105 physischen Schaden
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
50% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger % [100]
generic skill trigger id [1]
is area damage [1]
AtlasExile1ApparitionSummonDaemon
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [420]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AtlasExileCrusaderTriggerBeam1Mid
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 911.2 bis 1367 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
AtlasExileCrusaderTriggerBeam1High
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 911.2 bis 1367 physischen Schaden
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
generic skill trigger skills with id [1]
GeometryTriggerAtlasExileCrusaderBeamsMid
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsHigh
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsMidNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsHighNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsMediumNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 4 Sek.
SOAtlasExileCrusaderRuneObject
Triggerable, Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false } StateMachine { define_shared_state = "ragdoll = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );" } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk ); " } StateMachine { on_or_create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao ); " } Render { selection_height_override = 450.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionStandalone"] = { name = "Baran, The Crusader", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "AtlasExile1ApparitionSummonDaemon", "AtlasExilesCrusaderBeamImpact", "EmptyActionSpellCrusaderRuneDetonation", "AtlasExilesCrusaderSlam", "AtlasExileCrusaderTriggerBeam1", "AtlasExileCrusaderTriggerBeam1Mid", "AtlasExileCrusaderTriggerBeam1High", "AtlasExileCrusaderTriggerBeam2", "SOAtlasExileCrusaderRuneObject", "GeometryTriggerAtlasExileCrusaderBeams", "GeometryTriggerAtlasExileCrusaderBeamsMid", "GeometryTriggerAtlasExileCrusaderBeamsHigh", "GeometryTriggerAtlasExileCrusaderBeamsNear", "GeometryTriggerAtlasExileCrusaderBeamsMidNear", "GeometryTriggerAtlasExileCrusaderBeamsHighNear", "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", "AtlasExilesCrusaderDashToTarget", "AtlasExileCrusaderTriggeredDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExile1ApparitionSummonDaemon"] = { name = "AtlasExile1ApparitionSummonDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderBeamImpact"] = { name = "AtlasExilesCrusaderBeamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "generic_skill_trigger_id", "generic_skill_trigger_%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellCrusaderRuneDetonation"] = { name = "EmptyActionSpellCrusaderRuneDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderSlam"] = { name = "AtlasExilesCrusaderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "melee_range_+", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1"] = { name = "AtlasExileCrusaderTriggerBeam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1Mid"] = { name = "AtlasExileCrusaderTriggerBeam1Mid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam1High"] = { name = "AtlasExileCrusaderTriggerBeam1High", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggerBeam2"] = { name = "AtlasExileCrusaderTriggerBeam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_skills_with_id", "skill_physical_damage_%_to_convert_to_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAtlasExileCrusaderRuneObject"] = { name = "SOAtlasExileCrusaderRuneObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeams"] = { name = "GeometryTriggerAtlasExileCrusaderBeams", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHigh", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = { name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExilesCrusaderDashToTarget"] = { name = "AtlasExilesCrusaderDashToTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileCrusaderTriggeredDelayedBlast"] = { name = "AtlasExileCrusaderTriggeredDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "generic_skill_trigger_id", "generic_skill_trigger_%", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
dropped items have influence type [3]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceCrusader |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Baran der Kreuzritter
Baran der Kreuzritter
Baran, The Crusader
Baran der Kreuzritter Attr /5
Name | Vollständige Beschreibung zeigen |
---|---|
Act | 11 |
Monsterstufe | 0 |
Boss | Baran der Kreuzritter |
Card Tags | Beistand der Sündlosen Boss Ein Schicksal schlimmer als der Tod Boss Dementophobia Boss Der ewige Krieg Boss Der Preis der Vorahnung Boss Der gerechtfertigte Ehrgeiz Boss |
Loading |
Stufe | Name | Erfahrung | Damage | Attack Time | Leben | Rüstung | Ausweichen | Energieschild | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Baran der Kreuzritter | 0 | 0 | 1.995 | 0 | 0 | 0 | 0 |