Baran, el Cruzado
Humanoide
monster no drops or experience [1]
Baran, The Crusader
SpectreN
AreaSantuario del Cruzado, Santuario del Cruzado
Tagsbludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood
Vida
1300%
Energy Shield From Life
100%
Armaduras
+100%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AtlasExiles1
Metadata
AtlasExile1

Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

Actor
{
	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
}

StateMachine
{
	create_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
	"

	on_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
	"

	on_state_visible_1 =
	"
		ShowAllMeshSegments();
		ShowAllMeshColliders();
		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd );
		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd );
	"
	
	on_state_intro_1 = 
	"
		IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
	"
}


Animated
{
	on_death_flee_01 = 
	"
		HideWeapons( true, true );
		IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
	"
	
	on_death_01 =
	"
        PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1);
	"

// Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved.
//
//		DoRandom
//		(
//			{ PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); },
//			{ PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); },
//			{ PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); },
//			{ PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); }
//		);

	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );"

	on_event_disappear_for_death_flee_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd );
	"
}

Preload
{
	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile1"] = {
    name = "Baran, The Crusader",
    life = 13,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Baran, el Cruzado
    Humanoide
    monster no drops or experience [1]
    Baran, The Crusader
    SpectreN
    Tagsbludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, non_attacking, not_dex, plate_armour, red_blood
    Vida
    1300%
    Energy Shield From Life
    100%
    Armaduras
    +100%
    Ailment Threshold
    504%
    Resistencia
    50 50 50 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    AtlasExiles1
    Metadata
    AtlasExile1Standalone

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
    
    Actor
    {
    	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
    }
    
    StateMachine
    {
    	create_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
    	"
    
    	on_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
    	"
    
    	on_state_visible_1 =
    	"
    		ShowAllMeshSegments();
    		ShowAllMeshColliders();
    		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd );
    		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd );
    	"
    	
    	on_state_intro_1 = 
    	"
    		IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    	"
    }
    
    
    Animated
    {
    	on_death_flee_01 = 
    	"
    		HideWeapons( true, true );
    		IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    	"
    	
    	on_death_01 =
    	"
            PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1);
    	"
    
    // Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved.
    //
    //		DoRandom
    //		(
    //			{ PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); },
    //			{ PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); },
    //			{ PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); },
    //			{ PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); }
    //		);
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );"
    
    	on_event_disappear_for_death_flee_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd );
    	"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1Standalone"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Baran, el Cruzado
    Humanoide
    Baran, The Crusader
    SpectreN
    Tagsbludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood
    Vida
    1300%
    Energy Shield From Life
    100%
    Armaduras
    +100%
    Ailment Threshold
    504%
    Resistencia
    50 50 50 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    AtlasExiles1
    Metadata
    AtlasExile1Influence

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Animated
    {
    	on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );"
    	on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk );"
    }
    
    StateMachine
    {
    	on_state_visible_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk );
    	"
    
    	on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );"
    }
    
    Actor
    {
    	on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
    	preload_buff_visual = "crusader_empowered_boss_buff"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1Influence"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    Baran, el Cruzado
    Humanoide
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    No puede ser empujado
    Baran, The Crusader
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, crusader_conqueror_boss, elderslayer, energy_armour, exile, human, humanoid, immobile, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    Vida
    1300%
    Energy Shield From Life
    100%
    Armaduras
    +100%
    Ailment Threshold
    504%
    Resistencia
    50 50 50 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionAtlas___
    Nivel
    68
    Vida
    1,811,503
    Armaduras
    57,580
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    638
    Daño de hechizos
    953
    Precisión
    290
    Attack Time
    1.33665
    Experiencia
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasExilesCrusaderSlam
    Triggerable, Attack
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 110%
    Attack Time: 1.995 seg
    Tiempo de recarga: 14 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 10% más de daño de ataque
    Inflige un 200% más de daño
    66% menos Velocidad de Ataque
    +3 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    AtlasExilesCrusaderDashToTarget
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    AtlasExile1ApparitionSummonDaemon
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "atlasboss.MatchOrientation( this );"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned"
    	define_shared_state = "fade_out"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    	attack_speed_+% = 50
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Positioned
    {
    	blocking = false
    }
    
    DiesAfterTime
    {
    	time_until_death = 8.0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	height_offset = 100
    }
    
    StateMachine
    {
    	create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk, 1.0 );"
    	on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    	create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_idle_atlas_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionAtlas___"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderSlam",
            "AtlasExilesCrusaderDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Baran, el Cruzado
    Humanoide
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    No puede ser empujado
    Baran, The Crusader
    SpectreN
    AreaSantuario del Cruzado
    Tagsbludgeoning_weapon, Lanzador de hechizos, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    Vida
    1300%
    Energy Shield From Life
    100%
    Armaduras
    +100%
    Ailment Threshold
    504%
    Resistencia
    50 50 50 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    AtlasExiles1Apparition
    Metadata
    AtlasExile1Apparition
    Nivel
    68
    Vida
    1,811,503
    Armaduras
    57,580
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    638
    Daño de hechizos
    953
    Precisión
    290
    Attack Time
    1.33665
    Experiencia
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Empuja a los enemigos con cada golpe
    Inflige un 25% menos de daño de ataque
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellCrusaderRuneDetonation
    Spell
    Tiempo de lanzamiento: 4 seg
    Tiempo de recarga: 20 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasExilesCrusaderSlam
    Triggerable, Attack
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 110%
    Attack Time: 1.995 seg
    Tiempo de recarga: 14 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 10% más de daño de ataque
    Inflige un 200% más de daño
    66% menos Velocidad de Ataque
    +3 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    AtlasExileCrusaderTriggerBeam1
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 911.2 a 1367 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam2
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2 seg
    Inflige de 911.2 a 1367 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    AtlasExilesCrusaderDashToTarget
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    AtlasExileCrusaderTriggeredDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 931 a 1396 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    GeometryTriggerAtlasExileCrusaderBeams
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    AtlasExilesCrusaderBeamImpact
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 368.3 a 1105 de daño físico
    El 50% del daño físico se convierte en daño de rayo
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    AtlasExile1ApparitionSummonDaemon
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AtlasExileCrusaderTriggerBeam1Mid
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 911.2 a 1367 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam1High
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 911.2 a 1367 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    GeometryTriggerAtlasExileCrusaderBeamsMid
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsHigh
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsMidNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsHighNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsMediumNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death = "atlasboss.MatchOrientation( this );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk );
    		PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );
    	"
    }
    
    StateMachine
    {
    	on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );
    	"
    
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1Apparition"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderBeamImpact",
            "EmptyActionSpellCrusaderRuneDetonation",
            "AtlasExilesCrusaderSlam",
            "AtlasExileCrusaderTriggerBeam1",
            "AtlasExileCrusaderTriggerBeam1Mid",
            "AtlasExileCrusaderTriggerBeam1High",
            "AtlasExileCrusaderTriggerBeam2",
            "GeometryTriggerAtlasExileCrusaderBeams",
            "GeometryTriggerAtlasExileCrusaderBeamsMid",
            "GeometryTriggerAtlasExileCrusaderBeamsHigh",
            "GeometryTriggerAtlasExileCrusaderBeamsNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
            "AtlasExilesCrusaderDashToTarget",
            "AtlasExileCrusaderTriggeredDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderBeamImpact"] = {
        name = "AtlasExilesCrusaderBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellCrusaderRuneDetonation"] = {
        name = "EmptyActionSpellCrusaderRuneDetonation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1"] = {
        name = "AtlasExileCrusaderTriggerBeam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1Mid"] = {
        name = "AtlasExileCrusaderTriggerBeam1Mid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1High"] = {
        name = "AtlasExileCrusaderTriggerBeam1High",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam2"] = {
        name = "AtlasExileCrusaderTriggerBeam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeams"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHigh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggeredDelayedBlast"] = {
        name = "AtlasExileCrusaderTriggeredDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceCrusader
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 3 Max: 3 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Baran, el Cruzado
    Humanoide
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    No puede ser empujado
    Baran, The Crusader
    SpectreN
    AreaSantuario del Cruzado, Baran, el Cruzado
    Tagsbludgeoning_weapon, Lanzador de hechizos, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    Vida
    1300%
    Energy Shield From Life
    100%
    Armaduras
    +100%
    Ailment Threshold
    504%
    Resistencia
    50 50 50 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionUber
    Nivel
    83
    Vida
    32,943,972
    Armaduras
    184,954
    Evasión
    7,860
    Escudo de energía
    15,319
    Damage
    1,538
    Daño de hechizos
    2,296
    Precisión
    518
    Attack Time
    1.33665
    Experiencia
    144,452
    Ailment Threshold
    6,002,899
    Chill
    18,981
    Shock
    18,981
    Brittle
    107,386
    Scorch
    18,981
    Sap
    52,441
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 2443–3664
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Empuja a los enemigos con cada golpe
    Inflige un 25% menos de daño de ataque
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellCrusaderRuneDetonation
    Spell
    Tiempo de lanzamiento: 4 seg
    Tiempo de recarga: 16 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasExilesCrusaderSlam
    Triggerable, Attack
    Base Damage: 2443–3664
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 110%
    Attack Time: 1.995 seg
    Tiempo de recarga: 14 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 10% más de daño de ataque
    Inflige un 200% más de daño
    66% menos Velocidad de Ataque
    +3 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    AtlasExileCrusaderTriggerBeam1
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 1701 a 2552 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam2
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2 seg
    Inflige de 1701 a 2552 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    AtlasExilesCrusaderDashToTarget
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    AtlasExileCrusaderTriggeredDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1677 a 2515 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    GeometryTriggerAtlasExileCrusaderBeams
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    AtlasExilesCrusaderBeamImpact
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 765.6 a 2297 de daño físico
    El 50% del daño físico se convierte en daño de rayo
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    AtlasExile1ApparitionSummonDaemon
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AtlasExileCrusaderTriggerBeam1Mid
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 1701 a 2552 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam1High
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 1701 a 2552 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    GeometryTriggerAtlasExileCrusaderBeamsMid
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsHigh
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsMidNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsHighNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsMediumNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death = "atlasboss.MatchOrientation( this );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk );
    		PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );
    	"
    }
    
    StateMachine
    {
    	on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );
    	"
    
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionUber"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderBeamImpact",
            "EmptyActionSpellCrusaderRuneDetonation",
            "AtlasExilesCrusaderSlam",
            "AtlasExileCrusaderTriggerBeam1",
            "AtlasExileCrusaderTriggerBeam1Mid",
            "AtlasExileCrusaderTriggerBeam1High",
            "AtlasExileCrusaderTriggerBeam2",
            "GeometryTriggerAtlasExileCrusaderBeams",
            "GeometryTriggerAtlasExileCrusaderBeamsMid",
            "GeometryTriggerAtlasExileCrusaderBeamsHigh",
            "GeometryTriggerAtlasExileCrusaderBeamsNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
            "AtlasExilesCrusaderDashToTarget",
            "AtlasExileCrusaderTriggeredDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderBeamImpact"] = {
        name = "AtlasExilesCrusaderBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellCrusaderRuneDetonation"] = {
        name = "EmptyActionSpellCrusaderRuneDetonation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1"] = {
        name = "AtlasExileCrusaderTriggerBeam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1Mid"] = {
        name = "AtlasExileCrusaderTriggerBeam1Mid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1High"] = {
        name = "AtlasExileCrusaderTriggerBeam1High",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam2"] = {
        name = "AtlasExileCrusaderTriggerBeam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeams"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHigh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggeredDelayedBlast"] = {
        name = "AtlasExileCrusaderTriggeredDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceCrusader
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 3 Max: 3 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Baran, el Cruzado
    Humanoide
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    No puede ser empujado
    Baran, The Crusader
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, red_blood
    Vida
    1300%
    Energy Shield From Life
    100%
    Armaduras
    +100%
    Ailment Threshold
    504%
    Resistencia
    50 50 50 30
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionStandalone
    Nivel
    68
    Vida
    1,811,503
    Armaduras
    57,580
    Evasión
    4,739
    Escudo de energía
    6,127
    Damage
    638
    Daño de hechizos
    953
    Precisión
    290
    Attack Time
    1.33665
    Experiencia
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Empuja a los enemigos con cada golpe
    Inflige un 25% menos de daño de ataque
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellCrusaderRuneDetonation
    Spell
    Tiempo de lanzamiento: 4 seg
    Tiempo de recarga: 20 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasExilesCrusaderSlam
    Triggerable, Attack
    Base Damage: 1014–1520
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 110%
    Attack Time: 1.995 seg
    Tiempo de recarga: 14 seg
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 10% más de daño de ataque
    Inflige un 200% más de daño
    66% menos Velocidad de Ataque
    +3 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]
    AtlasExileCrusaderTriggerBeam1
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 911.2 a 1367 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam2
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2 seg
    Inflige de 911.2 a 1367 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    AtlasExilesCrusaderDashToTarget
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    AtlasExileCrusaderTriggeredDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 931 a 1396 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    GeometryTriggerAtlasExileCrusaderBeams
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    AtlasExilesCrusaderBeamImpact
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 368.3 a 1105 de daño físico
    El 50% del daño físico se convierte en daño de rayo
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    AtlasExile1ApparitionSummonDaemon
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AtlasExileCrusaderTriggerBeam1Mid
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 911.2 a 1367 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam1High
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1.17 seg
    Inflige de 911.2 a 1367 de daño físico
    El 75% del daño físico se convierte en daño de rayo
    generic skill trigger skills with id [1]
    GeometryTriggerAtlasExileCrusaderBeamsMid
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsHigh
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsMidNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsHighNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsMediumNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
    Triggerable, Spell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 4 seg
    SOAtlasExileCrusaderRuneObject
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "ragdoll = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk );
    	"
    }
    
    
    StateMachine
    {
    	on_or_create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao );
    	"
    }
    
    Render
    {
    	selection_height_override = 450.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionStandalone"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderBeamImpact",
            "EmptyActionSpellCrusaderRuneDetonation",
            "AtlasExilesCrusaderSlam",
            "AtlasExileCrusaderTriggerBeam1",
            "AtlasExileCrusaderTriggerBeam1Mid",
            "AtlasExileCrusaderTriggerBeam1High",
            "AtlasExileCrusaderTriggerBeam2",
            "SOAtlasExileCrusaderRuneObject",
            "GeometryTriggerAtlasExileCrusaderBeams",
            "GeometryTriggerAtlasExileCrusaderBeamsMid",
            "GeometryTriggerAtlasExileCrusaderBeamsHigh",
            "GeometryTriggerAtlasExileCrusaderBeamsNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
            "AtlasExilesCrusaderDashToTarget",
            "AtlasExileCrusaderTriggeredDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderBeamImpact"] = {
        name = "AtlasExilesCrusaderBeamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellCrusaderRuneDetonation"] = {
        name = "EmptyActionSpellCrusaderRuneDetonation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1"] = {
        name = "AtlasExileCrusaderTriggerBeam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1Mid"] = {
        name = "AtlasExileCrusaderTriggerBeam1Mid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1High"] = {
        name = "AtlasExileCrusaderTriggerBeam1High",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam2"] = {
        name = "AtlasExileCrusaderTriggerBeam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAtlasExileCrusaderRuneObject"] = {
        name = "SOAtlasExileCrusaderRuneObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeams"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeams",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHigh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggeredDelayedBlast"] = {
        name = "AtlasExileCrusaderTriggeredDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceCrusader
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 3 Max: 3 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Baran, el Cruzado

    Baran, el Cruzado
    Id: MavenAtlasExile1
    Act: 11
    Peleas contra jefes: Baran, el Cruzado
    Baran, The Crusader
    Baran, el Cruzado Attr /6
    NivelNombreExperienciaDamageAttack TimeVidaArmadurasEvasiónEscudo de energía
    0Baran, el Cruzado001.9950000

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    Baran, the Crusader


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