บาราน ผู้พิชิตอธรรม
มนุษย์
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Baran, The Crusader
SpectreN
Areaสถานพำนักของผู้พิชิตอธรรม, สถานพำนักของผู้พิชิตอธรรม
Tagsbludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood
พลังชีวิต
1300%
Energy Shield From Life
100%
ค่าเกราะ
+100%
Ailment Threshold
504%
ค่าต้านทาน
50 50 50 30
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
AtlasExiles1
Metadata
AtlasExile1

Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

Actor
{
	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
}

StateMachine
{
	create_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
	"

	on_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
	"

	on_state_visible_1 =
	"
		ShowAllMeshSegments();
		ShowAllMeshColliders();
		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd );
		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd );
	"
	
	on_state_intro_1 = 
	"
		IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
	"
}


Animated
{
	on_death_flee_01 = 
	"
		HideWeapons( true, true );
		IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
		IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
	"
	
	on_death_01 =
	"
        PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1);
	"

// Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved.
//
//		DoRandom
//		(
//			{ PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); },
//			{ PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); },
//			{ PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); },
//			{ PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); }
//		);

	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );"

	on_event_disappear_for_death_flee_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd );
	"
}

Preload
{
	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile1"] = {
    name = "Baran, The Crusader",
    life = 13,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeglobals.atlasboss = this;
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.visible1;
    StateMachine.emerging;
    StateMachine.weapons1;
    StateMachine.encounter;
    StateMachine.intro;
    StateMachine.on_state_visible_0RemoveCollidability();
    StateMachine.on_state_visible_1MakeCollidable();
    Life.corpse_usablefalse
    บาราน ผู้พิชิตอธรรม
    มนุษย์
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Baran, The Crusader
    SpectreN
    Tagsbludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, non_attacking, not_dex, plate_armour, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles1
    Metadata
    AtlasExile1Standalone

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
    
    Actor
    {
    	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_B.epk );"
    }
    
    StateMachine
    {
    	create_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
    	"
    
    	on_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao );
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao );
    	"
    
    	on_state_visible_1 =
    	"
    		ShowAllMeshSegments();
    		ShowAllMeshColliders();
    		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Robe.ao, spine_1_jntBnd );
    		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile1Plume.ao, head_jntBnd );
    	"
    	
    	on_state_intro_1 = 
    	"
    		IfState( encounter, 1, { PlayTextAudio( BaranFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 2, { PlayTextAudio( BaranFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 3, { PlayTextAudio( BaranFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 4, { PlayTextAudio( BaranFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 5, { PlayTextAudio( BaranFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    	"
    }
    
    
    Animated
    {
    	on_death_flee_01 = 
    	"
    		HideWeapons( true, true );
    		IfState( encounter, 1, { PlayTextAudio( BaranNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 2, { PlayTextAudio( BaranOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 3, { PlayTextAudio( BaranTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 4, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    		IfState( encounter, 5, { PlayTextAudio( BaranThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile1); } );
    	"
    	
    	on_death_01 =
    	"
            PlayTextAudio( BaranFourStoneStoryDeathTalk , Metadata/Monsters/AtlasExiles/AtlasExile1);
    	"
    
    // Currently, Baran's 'story death' will always play. These are for later implementation when some quest state issues are resolved.
    //
    //		DoRandom
    //		(
    //			{ PlayTextAudio( BaranFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile1); },
    //			{ PlayTextAudio( BaranFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile1); },
    //			{ PlayTextAudio( BaranFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile1); },
    //			{ PlayTextAudio( BaranFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile1); }
    //		);
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Submerge_B.epk );"
    
    	on_event_disappear_for_death_flee_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, spine_1_jntBnd );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_attachmentFade.epk, head_jntBnd );
    	"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1Standalone"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • บาราน ผู้พิชิตอธรรม
    มนุษย์
    Baran, The Crusader
    SpectreN
    Tagsbludgeoning_weapon, exile, fast_movement, has_staff, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles1
    Metadata
    AtlasExile1Influence

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Animated
    {
    	on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );"
    	on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk );"
    }
    
    StateMachine
    {
    	on_state_visible_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_In.epk );
    	"
    
    	on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Portal_Out.epk );"
    }
    
    Actor
    {
    	on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/influence/crusader_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal"
    	preload_buff_visual = "crusader_empowered_boss_buff"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1Influence"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cant_possess_this1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.visible;
    StateMachine.weapons;
    StateMachine.appear;
    StateMachine.encounter;
    StateMachine.interrupted;
    Preload.preload_monster_varietyMetadata/Monsters/AtlasExiles/Portal/AtlasExile1Portal
    บาราน ผู้พิชิตอธรรม
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    ไม่ถูก ผลักออกไป
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Baran, The Crusader
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, crusader_conqueror_boss, elderslayer, energy_armour, exile, human, humanoid, immobile, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionAtlas___
    เลเวล
    68
    พลังชีวิต
    0
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    79,651
    Damage
    638
    ความเสียหายเวท
    953
    ความแม่นยำ
    580
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Minion Life
    0
    Minion Energy Shield
    17,277
    Minion Damage
    510
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasExilesCrusaderSlam
    Triggerable, Attack
    Base Damage: 1014–1520
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 68.75%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 14 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 31.25%
    สร้างความเสียหาย เพิ่มขึ้น อีก 200%
    ลดความเร็วในการโจมตี อีก 66%
    ระยะการฟาดประชิด +3 เมตร
    is area damage [1]
    AtlasExilesCrusaderDashToTarget
    Spell, Movement
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    AtlasExile1ApparitionSummonDaemon
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "atlasboss.MatchOrientation( this );"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned"
    	define_shared_state = "fade_out"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    	attack_speed_+% = 50
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Positioned
    {
    	blocking = false
    }
    
    DiesAfterTime
    {
    	time_until_death = 8.0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	height_offset = 100
    }
    
    StateMachine
    {
    	create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk, 1.0 );"
    	on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    	create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_idle_atlas_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionAtlas___"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderSlam",
            "AtlasExilesCrusaderDashToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • บาราน ผู้พิชิตอธรรม
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Baran, The Crusader
    SpectreN
    Areaสถานพำนักของผู้พิชิตอธรรม
    Tagsbludgeoning_weapon, นักเวท, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles1Apparition
    Metadata
    AtlasExile1Apparition
    เลเวล
    68
    พลังชีวิต
    0
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    79,651
    Damage
    638
    ความเสียหายเวท
    953
    ความแม่นยำ
    580
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Minion Life
    0
    Minion Energy Shield
    17,277
    Minion Damage
    510
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1014–1520
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellCrusaderRuneDetonation
    Spell
    เวลาร่าย: 4 วินาที
    คูลดาวน์: 20 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasExilesCrusaderSlam
    Triggerable, Attack
    Base Damage: 1014–1520
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 68.75%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 14 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 31.25%
    สร้างความเสียหาย เพิ่มขึ้น อีก 200%
    ลดความเร็วในการโจมตี อีก 66%
    ระยะการฟาดประชิด +3 เมตร
    is area damage [1]
    AtlasExileCrusaderTriggerBeam1
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย กายภาพ 398.7 ถึง 598.1
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam2
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    สร้างความเสียหาย กายภาพ 398.7 ถึง 598.1
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    AtlasExilesCrusaderDashToTarget
    Spell, Movement
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    AtlasExileCrusaderTriggeredDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 407.5 ถึง 611.2
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    GeometryTriggerAtlasExileCrusaderBeams
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    AtlasExilesCrusaderBeamImpact
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 230.2 ถึง 690.5
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    AtlasExile1ApparitionSummonDaemon
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AtlasExileCrusaderTriggerBeam1Mid
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย กายภาพ 398.7 ถึง 598.1
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam1High
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย กายภาพ 398.7 ถึง 598.1
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    GeometryTriggerAtlasExileCrusaderBeamsMid
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsHigh
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsMidNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsHighNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsMediumNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death = "atlasboss.MatchOrientation( this );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk );
    		PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );
    	"
    }
    
    StateMachine
    {
    	on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );
    	"
    
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1Apparition"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderBeamImpact",
            "EmptyActionSpellCrusaderRuneDetonation",
            "AtlasExilesCrusaderSlam",
            "AtlasExileCrusaderTriggerBeam1",
            "AtlasExileCrusaderTriggerBeam1Mid",
            "AtlasExileCrusaderTriggerBeam1High",
            "AtlasExileCrusaderTriggerBeam2",
            "GeometryTriggerAtlasExileCrusaderBeams",
            "GeometryTriggerAtlasExileCrusaderBeamsMid",
            "GeometryTriggerAtlasExileCrusaderBeamsHigh",
            "GeometryTriggerAtlasExileCrusaderBeamsNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
            "AtlasExilesCrusaderDashToTarget",
            "AtlasExileCrusaderTriggeredDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderBeamImpact"] = {
        name = "AtlasExilesCrusaderBeamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellCrusaderRuneDetonation"] = {
        name = "EmptyActionSpellCrusaderRuneDetonation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1"] = {
        name = "AtlasExileCrusaderTriggerBeam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1Mid"] = {
        name = "AtlasExileCrusaderTriggerBeam1Mid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1High"] = {
        name = "AtlasExileCrusaderTriggerBeam1High",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam2"] = {
        name = "AtlasExileCrusaderTriggerBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeams"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeams",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHigh",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggeredDelayedBlast"] = {
        name = "AtlasExileCrusaderTriggeredDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 3 Max: 3 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeglobals.apparition = this;
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.visible;
    StateMachine.epk;
    StateMachine.ragdoll;
    StateMachine.emerging;
    Life.corpse_usablefalse
    Life.on_deathatlasboss.MatchOrientation( this );
    บาราน ผู้พิชิตอธรรม
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Baran, The Crusader
    SpectreN
    Areaสถานพำนักของผู้พิชิตอธรรม, บาราน ผู้พิชิตอธรรม
    Tagsbludgeoning_weapon, นักเวท, crusader_conqueror_boss, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionUber
    เลเวล
    83
    พลังชีวิต
    0
    ค่าเกราะ
    184,954
    อัตราการหลบหลีก
    7,860
    โล่พลังงาน
    199,147
    Damage
    1,538
    ความเสียหายเวท
    2,296
    ความแม่นยำ
    1,036
    Attack Time
    1.33665
    ค่าประสบการณ์
    144,452
    Minion Life
    0
    Minion Energy Shield
    37,947
    Minion Damage
    1,299
    Ailment Threshold
    6,002,899
    Chill
    18,981
    Shock
    18,981
    Brittle
    107,386
    Scorch
    18,981
    Sap
    52,441
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 2443–3664
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellCrusaderRuneDetonation
    Spell
    เวลาร่าย: 4 วินาที
    คูลดาวน์: 16 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasExilesCrusaderSlam
    Triggerable, Attack
    Base Damage: 2443–3664
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 68.75%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 14 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 31.25%
    สร้างความเสียหาย เพิ่มขึ้น อีก 200%
    ลดความเร็วในการโจมตี อีก 66%
    ระยะการฟาดประชิด +3 เมตร
    is area damage [1]
    AtlasExileCrusaderTriggerBeam1
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย กายภาพ 888 ถึง 1332
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam2
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    สร้างความเสียหาย กายภาพ 888 ถึง 1332
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    AtlasExilesCrusaderDashToTarget
    Spell, Movement
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    AtlasExileCrusaderTriggeredDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 875.3 ถึง 1313
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    GeometryTriggerAtlasExileCrusaderBeams
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    AtlasExilesCrusaderBeamImpact
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 570.8 ถึง 1712
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    AtlasExile1ApparitionSummonDaemon
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AtlasExileCrusaderTriggerBeam1Mid
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย กายภาพ 888 ถึง 1332
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam1High
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย กายภาพ 888 ถึง 1332
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    GeometryTriggerAtlasExileCrusaderBeamsMid
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsHigh
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsMidNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsHighNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsMediumNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death = "atlasboss.MatchOrientation( this );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk );
    		PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );
    	"
    }
    
    StateMachine
    {
    	on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );
    	"
    
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionUber"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderBeamImpact",
            "EmptyActionSpellCrusaderRuneDetonation",
            "AtlasExilesCrusaderSlam",
            "AtlasExileCrusaderTriggerBeam1",
            "AtlasExileCrusaderTriggerBeam1Mid",
            "AtlasExileCrusaderTriggerBeam1High",
            "AtlasExileCrusaderTriggerBeam2",
            "GeometryTriggerAtlasExileCrusaderBeams",
            "GeometryTriggerAtlasExileCrusaderBeamsMid",
            "GeometryTriggerAtlasExileCrusaderBeamsHigh",
            "GeometryTriggerAtlasExileCrusaderBeamsNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
            "AtlasExilesCrusaderDashToTarget",
            "AtlasExileCrusaderTriggeredDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderBeamImpact"] = {
        name = "AtlasExilesCrusaderBeamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellCrusaderRuneDetonation"] = {
        name = "EmptyActionSpellCrusaderRuneDetonation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1"] = {
        name = "AtlasExileCrusaderTriggerBeam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1Mid"] = {
        name = "AtlasExileCrusaderTriggerBeam1Mid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1High"] = {
        name = "AtlasExileCrusaderTriggerBeam1High",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam2"] = {
        name = "AtlasExileCrusaderTriggerBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeams"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeams",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHigh",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggeredDelayedBlast"] = {
        name = "AtlasExileCrusaderTriggeredDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 3 Max: 3 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • บาราน ผู้พิชิตอธรรม
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    ไม่ถูก ผลักออกไป
    Baran, The Crusader
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionStandalone
    เลเวล
    68
    พลังชีวิต
    0
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    79,651
    Damage
    638
    ความเสียหายเวท
    953
    ความแม่นยำ
    580
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Minion Life
    0
    Minion Energy Shield
    17,277
    Minion Damage
    510
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1014–1520
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellCrusaderRuneDetonation
    Spell
    เวลาร่าย: 4 วินาที
    คูลดาวน์: 20 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasExilesCrusaderSlam
    Triggerable, Attack
    Base Damage: 1014–1520
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 68.75%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 14 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 31.25%
    สร้างความเสียหาย เพิ่มขึ้น อีก 200%
    ลดความเร็วในการโจมตี อีก 66%
    ระยะการฟาดประชิด +3 เมตร
    is area damage [1]
    AtlasExileCrusaderTriggerBeam1
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย กายภาพ 398.7 ถึง 598.1
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam2
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    สร้างความเสียหาย กายภาพ 398.7 ถึง 598.1
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    AtlasExilesCrusaderDashToTarget
    Spell, Movement
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    AtlasExileCrusaderTriggeredDelayedBlast
    Spell, Damage, Area, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 407.5 ถึง 611.2
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    GeometryTriggerAtlasExileCrusaderBeams
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    AtlasExilesCrusaderBeamImpact
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 230.2 ถึง 690.5
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    generic skill trigger % [100]
    generic skill trigger id [1]
    is area damage [1]
    AtlasExile1ApparitionSummonDaemon
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AtlasExileCrusaderTriggerBeam1Mid
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย กายภาพ 398.7 ถึง 598.1
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    AtlasExileCrusaderTriggerBeam1High
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย กายภาพ 398.7 ถึง 598.1
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    generic skill trigger skills with id [1]
    GeometryTriggerAtlasExileCrusaderBeamsMid
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsHigh
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsMidNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsHighNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsMediumNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 4 วินาที
    SOAtlasExileCrusaderRuneObject
    Triggerable, Spell
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "ragdoll = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/alive_bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/bodyfx/on_death_bodyfx.epk );
    	"
    }
    
    
    StateMachine
    {
    	on_or_create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao, root_jntBnd, 0.67 );"
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile1Ragdoll.ao );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Crusader/death_nova/death_nova.ao );
    	"
    }
    
    Render
    {
    	selection_height_override = 450.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile1ApparitionStandalone"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "AtlasExile1ApparitionSummonDaemon",
            "AtlasExilesCrusaderBeamImpact",
            "EmptyActionSpellCrusaderRuneDetonation",
            "AtlasExilesCrusaderSlam",
            "AtlasExileCrusaderTriggerBeam1",
            "AtlasExileCrusaderTriggerBeam1Mid",
            "AtlasExileCrusaderTriggerBeam1High",
            "AtlasExileCrusaderTriggerBeam2",
            "SOAtlasExileCrusaderRuneObject",
            "GeometryTriggerAtlasExileCrusaderBeams",
            "GeometryTriggerAtlasExileCrusaderBeamsMid",
            "GeometryTriggerAtlasExileCrusaderBeamsHigh",
            "GeometryTriggerAtlasExileCrusaderBeamsNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
            "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
            "AtlasExilesCrusaderDashToTarget",
            "AtlasExileCrusaderTriggeredDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExile1ApparitionSummonDaemon"] = {
        name = "AtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 420, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderBeamImpact"] = {
        name = "AtlasExilesCrusaderBeamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 1, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellCrusaderRuneDetonation"] = {
        name = "EmptyActionSpellCrusaderRuneDetonation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderSlam"] = {
        name = "AtlasExilesCrusaderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 0.6875, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1"] = {
        name = "AtlasExileCrusaderTriggerBeam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1Mid"] = {
        name = "AtlasExileCrusaderTriggerBeam1Mid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam1High"] = {
        name = "AtlasExileCrusaderTriggerBeam1High",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggerBeam2"] = {
        name = "AtlasExileCrusaderTriggerBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_skills_with_id",
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAtlasExileCrusaderRuneObject"] = {
        name = "SOAtlasExileCrusaderRuneObject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeams"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeams",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMid"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHigh"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHigh",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMediumNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsMidMediumNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear"] = {
        name = "GeometryTriggerAtlasExileCrusaderBeamsHighMediumNear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExilesCrusaderDashToTarget"] = {
        name = "AtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileCrusaderTriggeredDelayedBlast"] = {
        name = "AtlasExileCrusaderTriggeredDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 100, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [3]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 3 Max: 3 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_stateragdoll = 1;
    บาราน ผู้พิชิตอธรรม
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    ไม่ถูก ผลักออกไป
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Baran, The Crusader
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, crusader_conqueror_boss, elderslayer, energy_armour, exile, human, humanoid, immobile, is_unarmed, large_model, lightning_affinity, medium_height, melee, not_dex, physical_affinity, ranged, red_blood
    พลังชีวิต
    1300%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    504%
    ค่าต้านทาน
    50 50 50 30
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    AtlasExiles1Apparition
    Metadata
    AtlasExile1ApparitionAtlas
    เลเวล
    68
    พลังชีวิต
    0
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    79,651
    Damage
    638
    ความเสียหายเวท
    953
    ความแม่นยำ
    580
    Attack Time
    1.33665
    ค่าประสบการณ์
    112,805
    Minion Life
    0
    Minion Energy Shield
    17,277
    Minion Damage
    510
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    PlayerAtlasExilesCrusaderSlam
    Triggerable, Attack
    Base Damage: 1014–1520
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 112.5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 14 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 12.5%
    สร้างความเสียหาย เพิ่มขึ้น อีก 200%
    ลดความเร็วในการโจมตี อีก 66%
    ไม่สามารถหลบหลีกได้
    ระยะการฟาดประชิด +3 เมตร
    is area damage [1]
    PlayerAtlasExilesCrusaderDashToTarget
    Spell, Movement
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 14 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    ไม่สามารถหลบหลีกได้
    PlayerAtlasExile1ApparitionSummonDaemon
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    ไม่สามารถหลบหลีกได้
    alternate minion [420]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/Player/AtlasExile1ApparitionAtlas"] = {
        name = "Baran, The Crusader",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "PlayerAtlasExilesCrusaderSlam",
            "PlayerAtlasExilesCrusaderDashToTarget",
            "PlayerAtlasExile1ApparitionSummonDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlayerAtlasExilesCrusaderSlam"] = {
        name = "PlayerAtlasExilesCrusaderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "melee_range_+",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_always_hit",
        },
        levels = {
            [1] = {200, 50, 30, -66, baseMultiplier = 1.125, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [2] = {200, 50, 30, -66, baseMultiplier = 1.125, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [3] = {200, 50, 30, -66, baseMultiplier = 1.125, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [4] = {200, 50, 30, -66, baseMultiplier = 1.125, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [5] = {200, 50, 30, -66, baseMultiplier = 1.125, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [6] = {200, 50, 30, -66, baseMultiplier = 1.125, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [7] = {200, 50, 30, -66, baseMultiplier = 1.125, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [8] = {200, 50, 30, -66, baseMultiplier = 1.125, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [9] = {200, 50, 30, -66, baseMultiplier = 1.125, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlayerAtlasExilesCrusaderDashToTarget"] = {
        name = "PlayerAtlasExilesCrusaderDashToTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_always_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PlayerAtlasExile1ApparitionSummonDaemon"] = {
        name = "PlayerAtlasExile1ApparitionSummonDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "global_always_hit",
        },
        levels = {
            [1] = {1, 420, -99, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • บาราน ผู้พิชิตอธรรม

    บาราน ผู้พิชิตอธรรม
    Id: MavenAtlasExile1
    Act: 11
    การต่อสู้กับบอส: บาราน ผู้พิชิตอธรรม
    Baran, The Crusader
    บาราน ผู้พิชิตอธรรม Attr /4
    ชื่อแสดง​คำ​บรรยายแบบ​ละเอียด
    Act11
    เลเวล0
    บอสบาราน ผู้พิชิตอธรรม
    Card TagsSuccor of the Sinless บอส
    A Fate Worse Than Death บอส
    Dementophobia บอส
    The Eternal War บอส
    The Price of Prescience บอส
    Justified Ambition บอส
    เลเวลชื่อค่าประสบการณ์DamageAttack Timeพลังชีวิตค่าเกราะการหลบหลีกโล่พลังงาน
    0บาราน ผู้พิชิตอธรรม001.995000

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    Baran, the Crusader


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