凋落的魔暴
生物
適應冰冷塔
Blighted Maelström
幽魂N
標籤blight_monster, 法術, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, no_strider_mod, not_dex, not_str, puncturing_weapon, ranged, very_slow_movement, water, water_elemental
生命
450%
生命轉為護盾
50%
異常狀態臨界值
450%
抗性
20 20 20 0
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.87 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightColdWaterSpiral
Metadata
BlightWaterSpiral
等級
68
生命
28,950
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
672
法術傷害
672
命中
290
攻擊間隔
0.87
經驗值
10,255
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
BlightWaterSpiralIceSpike
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 855.91284 冰冷傷害
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [123]
projectile uses contact position [1]
GeometryAttackBlightWaterSpiralSpin
可觸發, 攻擊
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.87 秒
造成 45.95% 更多傷害
50% 物理傷害轉化至冰冷傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
    //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Cold/BlightWaterSpiral"] = {
    name = "Blighted Maelström",
    life = 4.5,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 0.87,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightWaterSpiralIceSpike",
        "GeometryAttackBlightWaterSpiralSpin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightWaterSpiralIceSpike"] = {
    name = "BlightWaterSpiralIceSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 123, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBlightWaterSpiralSpin"] = {
    name = "GeometryAttackBlightWaterSpiralSpin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
適應冰冷塔
IdBlightColdType
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • is blight cold monster Min: 1 Max: 1 全域
  • Edit

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