凋落的判徒
惡魔
Blighted Regurgitator
幽魂N
標籤blight_monster, cultist, demon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, very_slow_movement
生命
650%
異常狀態臨界值
650%
抗性
0 30 0 30
傷害
189%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
BlightRegurgitator
Metadata
KitavaRegurgitator_
等級
68
生命
41,817
護甲
28,790
閃避
4,739
能量護盾
0
傷害
706
法術傷害
706
命中
290
攻擊間隔
1.35
經驗值
13,332
異常狀態臨界值
41,817
冰緩
132
感電
132
易碎
748
焦灼
132
殘喘
365
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 565–847
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.38
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/KitavaRegurgitator_"] = {
    name = "Blighted Regurgitator",
    life = 6.5,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}