菌潮反刍者
恶魔
Blighted Regurgitator
幽魂N
标签blight_monster, cultist, demon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, very_slow_movement
生命
650%
异常状态临界值
650%
抗性
0 30 0 30
伤害
189%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.35 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
BlightRegurgitator
Metadata
KitavaRegurgitator_
等级
68
生命
41,817
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
706
法术伤害
706
命中
290
攻击间隔
1.35
经验值
13,332
异常状态临界值
41,817
冰缓
132
Shock
132
Brittle
748
Scorch
132
Sap
365
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 565–847
暴击几率: 5%
攻击间隔: 1.35 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.38
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/KitavaRegurgitator_"] = {
    name = "Blighted Regurgitator",
    life = 6.5,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}