Blighted Regurgitator
Demon
Spectre | N |
---|---|
Tags | blight_monster, cultist, demon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
Life
650%
Ailment Threshold
650%
Resistance
0 30 0 30
Damage
189%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.35 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
BlightRegurgitator
Metadata
KitavaRegurgitator_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
41,817
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
706
Spell Damage
706
Accuracy
290
Attack Time
1.35
Experience
13,332
Ailment Threshold
41,817
Chill
132
Shock
132
Brittle
748
Scorch
132
Sap
365
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 565–847
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.38 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/KitavaRegurgitator_"] = { name = "Blighted Regurgitator", life = 6.5, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 1.89, damageSpread = 0.2, attackTime = 1.35, attackRange = 13, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }