Régurgiteur infesté
Démon
Blighted Regurgitator
Spectre | N |
---|---|
Tags | blight_monster, cultist, demon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
Vie
650%
Ailment Threshold
650%
Résistance
0 30 0 30
Damage
189%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.35 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
BlightRegurgitator
Metadata
KitavaRegurgitator_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
41,817
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
706
Dégâts des sorts
706
Précision
290
Attack Time
1.35
Expérience
13,332
Ailment Threshold
41,817
Chill
132
Shock
132
Brittle
748
Scorch
132
Sap
365
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 565–847
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.38 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/KitavaRegurgitator_"] = { name = "Blighted Regurgitator", life = 6.5, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 1.89, damageSpread = 0.2, attackTime = 1.35, attackRange = 13, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.