역병 걸린 구토견
악마
Blighted Regurgitator
SpectreN
Tagsblight_monster, cultist, demon, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon, very_slow_movement
생명력
650%
Ailment Threshold
650%
저항
0 30 0 30
Damage
189%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.35 Second
Damage Spread
±20%
경험치
130%
Model Size
100%
Type
BlightRegurgitator
Metadata
KitavaRegurgitator_
레벨
68
생명력
41,817
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
706
주문 피해
706
정확도
290
Attack Time
1.35
경험치
13,332
Ailment Threshold
41,817
Chill
132
Shock
132
Brittle
748
Scorch
132
Sap
365
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 565–847
치명타 확률: 5%
Attack Time: 1.35 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.38
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/KitavaRegurgitator_"] = {
    name = "Blighted Regurgitator",
    life = 6.5,
    fireResist = 0,
    coldResist = 30,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}