凋落的喚雷師
不死
適應閃電塔
避免冰凍
避免冰緩
避免點燃
不被感電影響
monster no map drops [1]
Blighted Thundercaller
幽魂N
標籤blight_monster, bone_armour, bones, 法術, cleaving_weapon, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, undead, very_slow_movement
生命
450%
生命轉為護盾
50%
異常狀態臨界值
450%
抗性
0 0 40 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightLightningSkeletonCaster
Metadata
BlightLightningCasterSkeleton
等級
68
生命
28,950
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.2
經驗值
10,255
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
SkeletonProjectileLightningBlight
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.95 秒
造成 7242172 閃電傷害
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Life
{
	on_death = "DetachAllContainingText( glowhand );"
	on_spawned_dead = "DetachAllContainingText( glowhand );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCasterSkeleton"] = {
    name = "Blighted Thundercaller",
    life = 4.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 46,
    accuracy = 1,
    skillList = {
        "SkeletonProjectileLightningBlight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileLightningBlight"] = {
    name = "SkeletonProjectileLightningBlight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.95,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
適應閃電塔
IdBlightLightningType
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 全域
  • 避免冰凍
    避免冰緩
    避免點燃
    不被感電影響
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 全域
  • base avoid freeze % Min: 0 Max: 0 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental fire cold lightning ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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