Blighted Thundercaller
Undead
Resilient to Lightning Towers
Avoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
monster no map drops [1]
SpectreN
Tagsblight_monster, bone_armour, bones, caster, cleaving_weapon, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, undead, very_slow_movement
Life
450%
Energy Shield From Life
50%
Ailment Threshold
450%
Resistance
0 0 40 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 46
Attack Time
1.2 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightLightningSkeletonCaster
Metadata
BlightLightningCasterSkeleton
Level
68
Life
28,950
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.2
Experience
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
SkeletonProjectileLightningBlight
Spell, Damage, Multicastable, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.95 sec
Deals 724 to 2172 Lightning Damage
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Life
{
	on_death = "DetachAllContainingText( glowhand );"
	on_spawned_dead = "DetachAllContainingText( glowhand );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningCasterSkeleton"] = {
    name = "Blighted Thundercaller",
    life = 4.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 46,
    accuracy = 1,
    skillList = {
        "SkeletonProjectileLightningBlight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonProjectileLightningBlight"] = {
    name = "SkeletonProjectileLightningBlight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.95,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Resilient to Lightning Towers
IdBlightLightningType
FamilyBlightMonsterType
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 Global
  • Avoids Frozen
    Avoids Chilled
    Avoids Ignited
    Unaffected by Shock
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 Global
  • base avoid freeze % Min: 0 Max: 0 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental fire cold lightning ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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