鮮血創造物


技能發射 2 個額外投射物
cannot be used as minion [1]
cannot be used as minion [1]
Blood Construct
幽魂 | N |
---|---|
標籤 | 法術, chaos_affinity, construct, delve_monster, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged |
生命
140%
生命轉為護盾
50%
異常狀態臨界值
140%
抗性




傷害
224%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
FragmentDelve
Metadata
FragmentMultipleProjectile
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,503
護甲
28,790
閃避值
4,739
能量護盾
4,289
傷害
837
法術傷害
837
命中
580
攻擊間隔
1.32
經驗值
14,357
Minion Life
977
Minion Energy Shield
930
Minion Damage
668
異常狀態臨界值
9,007
冰緩
28
感電
28
易碎
161
焦灼
28
殘喘
79
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncaMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 135.8 至 204.4 物理傷害
造成 90.11 至 135.8 混沌傷害
減少 75% 範圍效果半徑
base is projectile [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
Object Type Codes
version 2 extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/FragmentMultipleProjectile"] = { name = "Blood Construct", life = 1.4, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 2.24, damageSpread = 0.2, attackTime = 1.32, attackRange = 25, accuracy = 1, skillList = { "IncaMinionProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncaMinionProjectile"] = { name = "IncaMinionProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_range_+%", "visual_hit_effect_chaos_is_green", "base_is_projectile", }, levels = { [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2}, cost = { }, }, }, }
技能發射 2 個額外投射物
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.