Constructo de Sangre
Constructo
Las Habilidades disparan 2 Proyectiles adicionales
cannot be used as minion [1]
Blood Construct
SpectreN
TagsLanzador de hechizos, chaos_affinity, construct, delve_monster, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
Vida
140%
Energy Shield From Life
50%
Ailment Threshold
140%
Resistencia
0 0 0 40
Damage
224%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
Experiencia
140%
Model Size
100%
Type
FragmentDelve
Metadata
FragmentMultipleProjectile
Nivel
68
Vida
9,007
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
837
Daño de hechizos
837
Precisión
290
Attack Time
1.32
Experiencia
14,357
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
IncaMinionProjectile
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.33 seg
Inflige de 135.8 a 204.4 de daño físico
Inflige de 90.11 a 135.8 de daño de caos
Alcance de las habilidades reducido un 75%
base is projectile [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"

Object Type Codes

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/FragmentMultipleProjectile"] = {
    name = "Blood Construct",
    life = 1.4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 2.24,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaMinionProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
    name = "IncaMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_range_+%",
        "visual_hit_effect_chaos_is_green",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
    },
}
Las Habilidades disparan 2 Proyectiles adicionales
IdMonsterMultipleProjectilesImplicit1
FamilyMonsterMultipleProjectile
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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