피의 구조물
구조물
스킬이 투사체 2개 추가 발사
cannot be used as minion [1]
Blood Construct
SpectreN
Tags시전, chaos_affinity, construct, delve_monster, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, no_pantheon_mod, not_dex, not_str, puncturing_weapon, ranged
생명력
140%
Energy Shield From Life
50%
Ailment Threshold
140%
저항
0 0 0 40
Damage
224%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 25
Attack Time
1.32 Second
Damage Spread
±20%
경험치
140%
Model Size
100%
Type
FragmentDelve
Metadata
FragmentMultipleProjectile
레벨
68
생명력
9,007
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
837
주문 피해
837
정확도
290
Attack Time
1.32
경험치
14,357
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
IncaMinionProjectile
Spell, Damage, Triggerable
치명타 확률: 5%
시전 속도: 1.33 초
135.8~204.4 물리 피해
90.11~135.8 카오스 피해
스킬 범위 75% 감소
base is projectile [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"

Object Type Codes

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/VaalBloodEncounter/FragmentMultipleProjectile"] = {
    name = "Blood Construct",
    life = 1.4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 2.24,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaMinionProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaMinionProjectile"] = {
    name = "IncaMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_range_+%",
        "visual_hit_effect_chaos_is_green",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 60, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, 40, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
        [3] = {0.6700000166893, 1.0099999904633, 1.0099999904633, 1.5199999809265, 0, -75, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 2},  cost = { }, },
    },
}
스킬이 투사체 2개 추가 발사
IdMonsterMultipleProjectilesImplicit1
FamilyMonsterMultipleProjectile
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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