放逐布魯特斯
惡魔
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 50% 攻擊速度
增加 50% 移動速度
增加 5000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 50% 攻擊速度
增加 50% 移動速度
增加 5000% 物品掉落稀有度
怪物增加 2000% 經驗值
monster no drops [0]
monster no drops [0]
Brutus Displaced
幽魂 | N |
---|---|
標籤 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
生命
1480%
護甲
+50%
閃避
+20%
異常狀態臨界值
1480%
抗性
40 40 40 25
傷害
200%
命中
130%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.65 秒
傷害分佈
±15%
經驗值
400%
Model Size
120%
類型
BruteRoyale
Metadata
BossBruteRoyale
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
95,214
護甲
43,185
閃避
5,687
能量護盾
0
傷害
747
法術傷害
747
命中
377
攻擊間隔
1.65
經驗值
41,020
異常狀態臨界值
95,214
冰緩
301
感電
301
易碎
1,703
焦灼
301
殘喘
832
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrutusHook
攻擊, 可觸發
基本傷害: 635–859
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
造成 35% 更少傷害
減少 90% 流血持續時間
減少 15% 攻擊速度
+150% 更多流血傷害
main hand bleed on hit [1]
track which enemies hit index [20]
減少 90% 流血持續時間
減少 15% 攻擊速度
+150% 更多流血傷害
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
攻擊
基本傷害: 635–859
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
造成 120% 更多傷害
減少 50% 敵人暈眩門檻
46% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
減少 50% 敵人暈眩門檻
46% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 635–859
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
12% 更多攻擊速度
EmptyActionAttackBrutusMultiSlam
攻擊
基本傷害: 635–859
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 7.5 秒
25% 更少攻擊速度
BrutusMultiSlamImpactRoyale
可觸發, 攻擊
基本傷害: 635–859
暴擊率: 5%
攻擊間隔: 1.65 秒
你的擊中不能暈眩敵人
造成 30% 更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
造成 30% 更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
法術, 可觸發
施放時間: 1 秒
冷卻時間: 10 秒
造成 308.6 至 514.4 物理傷害
你的擊中不能暈眩敵人
+4.5 秒基礎持續時間
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
你的擊中不能暈眩敵人
+4.5 秒基礎持續時間
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" } Transitionable { } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Brute/BruteRoyale.ao" on_end_cradle_emerge = "ChangeStance( default );" } MinimapIcon { icon = "RoyaleBrutusDormant" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } Monster { preload_object_type = "BruteDeath" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" } Transitionable { on_transition = "SetMinimapIcon( RoyaleBrutusActive );" create_transitioned = "SetMinimapIcon( RoyaleBrutusActive );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBruteRoyale"] = { name = "Brutus Displaced", life = 14.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.15, attackTime = 1.65, attackRange = 11, accuracy = 1.3, skillList = { "BrutusMeleeAttack", "BrutusHook", "BrutusSpikedGround", "BrutusGroundSlam", "EmptyActionAttackBrutusMultiSlam", "BrutusMultiSlamImpactRoyale", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BrutusMeleeAttack"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {12, levelRequirement = 43, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusSpikedGround"] = { name = "BrutusSpikedGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusGroundSlam"] = { name = "BrutusGroundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "is_area_damage", }, levels = { [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBrutusMultiSlam"] = { name = "EmptyActionAttackBrutusMultiSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamImpactRoyale"] = { name = "BrutusMultiSlamImpactRoyale", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 攻擊速度
Id | MonsterImplicitFastAttack5 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 5000% 物品掉落稀有度
Id | MonsterActBossAct9BonusRarity |
---|---|
Family | MonsterDroppedItemRarity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 2000% 經驗值
monster no drops [0]
Id | MonsterExperienceRoyaleBoss_ |
---|---|
Family | MonsterSlainExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |