追放されしブルータス
悪魔
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
アタックスピードが50%増加する
移動スピードが50%増加する
ドロップするアイテムのレアリティが5000%増加する
モンスターの付与する経験値が2000%増加する
monster no drops [0]
Brutus Displaced
SpectreN
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood
ライフ
1480%
アーマー
+50%
回避力
+20%
Ailment Threshold
1480%
耐性
40 40 40 25
Damage
200%
命中
130%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±15%
経験値
400%
Model Size
120%
Type
BruteRoyale
Metadata
BossBruteRoyale
レベル
68
ライフ
95,214
アーマー
43,185
回避力
5,687
Damage
747
スペルダメージ
747
命中
667
Attack Time
1.65
経験値
41,020
Minion Life
20,653
Minion Damage
597
Ailment Threshold
95,214
Chill
301
Shock
301
Brittle
1,703
Scorch
301
Sap
832
BrutusHook
Attack, Triggerable
Base Damage: 635–859
クリティカル率: 5%
Attack Time: 1.65 秒
クールダウン時間: 6 秒
ダメージが35%低下する
出血持続時間が90%減少する
アタックスピードが15%減少する
出血ダメージが+150%上昇する
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
Attack
Base Damage: 635–859
クリティカル率: 5%
Attack Time: 1.65 秒
クールダウン時間: 6 秒
ダメージが120%上昇する
敵スタン閾値が50%減少する
アタックスピードが46%低下する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 635–859
クリティカル率: 5%
Attack Time: 1.65 秒
強力な一撃で敵を打ち倒す。
アタックスピードが12%上昇する
EmptyActionAttackBrutusMultiSlam
Attack
Base Damage: 635–859
クリティカル率: 5%
Attack Time: 1.65 秒
クールダウン時間: 7.5 秒
アタックスピードが25%低下する
BrutusMultiSlamImpactRoyale
Triggerable, Attack
Base Damage: 635–859
クリティカル率: 5%
Attack Time: 1.65 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが30%上昇する
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
Spell, Triggerable
キャストタイム: 1 秒
クールダウン時間: 10 秒
308.6から514.4の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は4.5
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Brute/BruteRoyale.ao"
	on_end_cradle_emerge = "ChangeStance( default );"
}

MinimapIcon
{
    icon = "RoyaleBrutusDormant" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}

Transitionable
{
	on_transition = "SetMinimapIcon( RoyaleBrutusActive );"
	create_transitioned = "SetMinimapIcon( RoyaleBrutusActive );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBruteRoyale"] = {
    name = "Brutus Displaced",
    life = 14.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.15,
    attackTime = 1.65,
    attackRange = 11,
    accuracy = 1.3,
    skillList = {
        "BrutusMeleeAttack",
        "BrutusHook",
        "BrutusSpikedGround",
        "BrutusGroundSlam",
        "EmptyActionAttackBrutusMultiSlam",
        "BrutusMultiSlamImpactRoyale",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusSpikedGround"] = {
    name = "BrutusSpikedGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusGroundSlam"] = {
    name = "BrutusGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBrutusMultiSlam"] = {
    name = "EmptyActionAttackBrutusMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamImpactRoyale"] = {
    name = "BrutusMultiSlamImpactRoyale",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be taunted when taunted ms [0]
IdTauntImmunityDurationActBoss
FamilyTauntImmunityDuration
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • アタックスピードが50%増加する
    IdMonsterImplicitFastAttack5
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 50 Max: 50 Global
  • Craft Tagsattack speed
    移動スピードが50%増加する
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    ドロップするアイテムのレアリティが5000%増加する
    IdMonsterActBossAct9BonusRarity
    FamilyMonsterDroppedItemRarity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 5000 Max: 5000 Global
  • モンスターの付与する経験値が2000%増加する
    monster no drops [0]
    IdMonsterExperienceRoyaleBoss_
    FamilyMonsterSlainExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops Min: 0 Max: 0 Global
  • monster slain experience +% Min: 2000 Max: 2000 Global
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