流离失所的布鲁特斯
恶魔
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
攻击速度加快 50%
移动速度加快 50%
掉落的物品稀有度提高 5000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
攻击速度加快 50%
移动速度加快 50%
掉落的物品稀有度提高 5000%
怪物提供的经验值提高 2000%
monster no drops [0]
monster no drops [0]
Brutus Displaced
幽魂 | N |
---|---|
标签 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
生命
1480%
护甲
+50%
闪避值
+20%
异常状态临界值
1480%
抗性
40 40 40 25
伤害
200%
命中
130%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.65 秒
伤害分布
±15%
经验值
400%
Model Size
120%
类型
BruteRoyale
Metadata
BossBruteRoyale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
95,214
护甲
43,185
闪避值
5,687
能量护盾
0
伤害
747
法术伤害
747
命中
377
攻击间隔
1.65
经验值
41,020
异常状态临界值
95,214
冰缓
301
Shock
301
Brittle
1,703
Scorch
301
Sap
832
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusHook
攻击, 可触发
基本伤害: 635–859
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 6 秒
伤害总降 35%
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
攻击
基本伤害: 635–859
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 6 秒
伤害总增 120%
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 635–859
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
攻击速度总增 12%
EmptyActionAttackBrutusMultiSlam
攻击
基本伤害: 635–859
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 7.5 秒
攻击速度总降 25%
BrutusMultiSlamImpactRoyale
可触发, 攻击
基本伤害: 635–859
暴击几率: 5%
攻击间隔: 1.65 秒
你的击中不能眩晕敌人
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
法术, 可触发
施放间隔: 1 秒
冷却时间: 10 秒
造成 308.6 - 514.4 物理伤害
你的击中不能眩晕敌人
基础持续时间为 4.5 秒
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
你的击中不能眩晕敌人
基础持续时间为 4.5 秒
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" } Transitionable { } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Brute/BruteRoyale.ao" on_end_cradle_emerge = "ChangeStance( default );" } MinimapIcon { icon = "RoyaleBrutusDormant" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } Monster { preload_object_type = "BruteDeath" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" } Transitionable { on_transition = "SetMinimapIcon( RoyaleBrutusActive );" create_transitioned = "SetMinimapIcon( RoyaleBrutusActive );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBruteRoyale"] = { name = "Brutus Displaced", life = 14.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.15, attackTime = 1.65, attackRange = 11, accuracy = 1.3, skillList = { "BrutusMeleeAttack", "BrutusHook", "BrutusSpikedGround", "BrutusGroundSlam", "EmptyActionAttackBrutusMultiSlam", "BrutusMultiSlamImpactRoyale", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BrutusMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {12, levelRequirement = 43, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusSpikedGround"] = { name = "BrutusSpikedGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusGroundSlam"] = { name = "BrutusGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "is_area_damage", }, levels = { [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBrutusMultiSlam"] = { name = "EmptyActionAttackBrutusMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamImpactRoyale"] = { name = "BrutusMultiSlamImpactRoyale", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
攻击速度加快 50%
Id | MonsterImplicitFastAttack5 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
移动速度加快 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
掉落的物品稀有度提高 5000%
Id | MonsterActBossAct9BonusRarity |
---|---|
Family | MonsterDroppedItemRarity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 2000%
monster no drops [0]
Id | MonsterExperienceRoyaleBoss_ |
---|---|
Family | MonsterSlainExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |