Brutus der Vertriebene
Dämon
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% erhöhte Angriffsgeschwindigkeit
50% erhöhte Bewegungsgeschwindigkeit
5000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 2000% erhöhte Erfahrung
monster no drops [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% erhöhte Angriffsgeschwindigkeit
50% erhöhte Bewegungsgeschwindigkeit
5000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 2000% erhöhte Erfahrung
monster no drops [0]
Brutus Displaced
Spectre | N |
---|---|
Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
Leben
1480%
Rüstung
+50%
Ausweichen
+20%
Ailment Threshold
1480%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
130%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±15%
Erfahrung
400%
Model Size
120%
Type
BruteRoyale
Metadata
BossBruteRoyale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
95,214
Rüstung
43,185
Ausweichen
5,687
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
377
Attack Time
1.65
Erfahrung
41,020
Ailment Threshold
95,214
Chill
301
Shock
301
Brittle
1,703
Scorch
301
Sap
832
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusHook
Attack, Triggerable
Base Damage: 635–859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Schaden
90% verkürzte Blutungsdauer
15% verringerte Angriffsgeschwindigkeit
+150% mehr Schaden mit Bluten
main hand bleed on hit [1]
track which enemies hit index [20]
90% verkürzte Blutungsdauer
15% verringerte Angriffsgeschwindigkeit
+150% mehr Schaden mit Bluten
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
Attack
Base Damage: 635–859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 6 Sek.
Verursacht 120% mehr Schaden
50% verringerte gegnerische Betäubungsschwelle
46% weniger Angriffsgeschwindigkeit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
50% verringerte gegnerische Betäubungsschwelle
46% weniger Angriffsgeschwindigkeit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 635–859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
12% mehr Angriffsgeschwindigkeit
EmptyActionAttackBrutusMultiSlam
Attack
Base Damage: 635–859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 7.5 Sek.
25% weniger Angriffsgeschwindigkeit
BrutusMultiSlamImpactRoyale
Triggerable, Attack
Base Damage: 635–859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 30% mehr Schaden
active skill area of effect radius +% final [40]
is area damage [1]
Verursacht 30% mehr Schaden
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
Spell, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Verursacht 308.6 bis 514.4 physischen Schaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 4.5 Sekunden
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 4.5 Sekunden
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" } Transitionable { } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/Brute/BruteRoyale.ao" on_end_cradle_emerge = "ChangeStance( default );" } MinimapIcon { icon = "RoyaleBrutusDormant" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } Monster { preload_object_type = "BruteDeath" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" } Transitionable { on_transition = "SetMinimapIcon( RoyaleBrutusActive );" create_transitioned = "SetMinimapIcon( RoyaleBrutusActive );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBruteRoyale"] = { name = "Brutus Displaced", life = 14.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.15, attackTime = 1.65, attackRange = 11, accuracy = 1.3, skillList = { "BrutusMeleeAttack", "BrutusHook", "BrutusSpikedGround", "BrutusGroundSlam", "EmptyActionAttackBrutusMultiSlam", "BrutusMultiSlamImpactRoyale", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BrutusMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {12, levelRequirement = 43, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusSpikedGround"] = { name = "BrutusSpikedGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusGroundSlam"] = { name = "BrutusGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "is_area_damage", }, levels = { [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBrutusMultiSlam"] = { name = "EmptyActionAttackBrutusMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamImpactRoyale"] = { name = "BrutusMultiSlamImpactRoyale", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
50% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack5 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
50% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
5000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterActBossAct9BonusRarity |
---|---|
Family | MonsterDroppedItemRarity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 2000% erhöhte Erfahrung
monster no drops [0]
Id | MonsterExperienceRoyaleBoss_ |
---|---|
Family | MonsterSlainExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |