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Brutus der Vertriebene
Dämon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% erhöhte Angriffsgeschwindigkeit
50% erhöhte Bewegungsgeschwindigkeit
monster dropped item rarity +% [5000]
monster no drops [0]
monster slain experience +% [2000]
Brutus Displaced
Spectre
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood
Leben
1480%
Rüstung
+50%
Ausweichen
+20%
Ailment Threshold
1480%
Widerstand
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
200%
Genauigkeit
130%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±15%
Erfahrung
400%
Model Size
120%
Type
BruteRoyale
Metadata
BossBruteRoyale
Stufe
68
Leben
95,214
Rüstung
43,185
Ausweichwert
5,687
Damage
747
Zauberschaden
747
Genauigkeit
667
Attack Time
1.65
Erfahrung
41,020
Minion Life
20,653
Minion Damage
597
Ailment Threshold
95,214
Chill
301
Shock
301
Brittle
1,703
Scorch
301
Sap
832
Phys Convert Ele
240%
BrutusHook
Attack, Triggerable
Base Damage: 635859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Schaden
90% verkürzte Blutungsdauer
15% verringerte Angriffsgeschwindigkeit
150% mehr Schaden mit Bluten
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
Attack
Base Damage: 635859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 6 Sek.
Verursacht 120% mehr Schaden
50% verringerte gegnerische Betäubungsschwelle
46% weniger Angriffsgeschwindigkeit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 635859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
12% mehr Angriffsgeschwindigkeit
iconbasicattack
EmptyActionAttackBrutusMultiSlam
Attack
Base Damage: 635859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 7.5 Sek.
25% weniger Angriffsgeschwindigkeit
action attack or cast time uses animation length [1]
BrutusMultiSlamImpactRoyale
Triggerable, Attack
Base Damage: 635859
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht 30% mehr Schaden
active skill area of effect radius +% final [40]
cannot stun [1]
is area damage [1]
BrutusSpikedGround
Spell, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Basisdauer beträgt 4.5 Sekunden
active skill area of effect radius +% final [40]
cannot stun [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
secondary maximum base physical damage [514.4]
secondary minimum base physical damage [308.6]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Brute/BruteRoyale.ao"
	on_end_cradle_emerge = "ChangeStance( default );"
}

MinimapIcon
{
    icon = "RoyaleBrutusDormant" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBruteRoyale"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Brutus Displaced",
    life = 14.8,
    damage = 2,
    damageSpread = 0.15,
    attackTime = 1.65,
    attackRange = 11,
    accuracy = 1.3,
    skillList = {
        "BrutusMeleeAttack",
        "BrutusHook",
        "BrutusSpikedGround",
        "BrutusGroundSlam",
        "EmptyActionAttackBrutusMultiSlam",
        "BrutusMultiSlamImpactRoyale",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusSpikedGround"] = {
    name = "BrutusSpikedGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusGroundSlam"] = {
    name = "BrutusGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBrutusMultiSlam"] = {
    name = "EmptyActionAttackBrutusMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamImpactRoyale"] = {
    name = "BrutusMultiSlamImpactRoyale",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be taunted when taunted ms [0]
FamilyTauntImmunityDuration
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • cannot be taunted when taunted ms 0 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • 50% erhöhte Angriffsgeschwindigkeit
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • attack speed +% 50 50 Global
  • Craft TagsAngriff Geschwindigkeit
    50% erhöhte Bewegungsgeschwindigkeit
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% 50 50 Global
  • Craft TagsGeschwindigkeit
    monster dropped item rarity +% [5000]
    FamilyMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 5000 5000 Global
  • monster no drops [0]
    monster slain experience +% [2000]
    FamilyMonsterSlainExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops 0 0 Global — Nicht skalierbarer Wert
  • monster slain experience +% 2000 2000 Global
  • Edit

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