추방된 브루투스
악마
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
공격 속도 50% 증가
이동 속도 50% 증가
떨어지는 아이템 희귀도 5000% 증가
몬스터가 주는 경험치 2000% 증가
monster no drops [0]
Brutus Displaced
SpectreN
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood
생명력
1480%
방어도
+50%
회피
+20%
Ailment Threshold
1480%
저항
40 40 40 25
Damage
200%
정확도
130%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±15%
경험치
400%
Model Size
120%
Type
BruteRoyale
Metadata
BossBruteRoyale
레벨
68
생명력
95,214
방어도
43,185
회피
5,687
에너지 보호막
0
Damage
747
주문 피해
747
정확도
377
Attack Time
1.65
경험치
41,020
Ailment Threshold
95,214
Chill
301
Shock
301
Brittle
1,703
Scorch
301
Sap
832
BrutusHook
Attack, Triggerable
Base Damage: 635–859
치명타 확률: 5%
Attack Time: 1.65 초
재사용 대기시간: 6 초
주는 피해 35% 감폭
출혈 지속시간 90% 감소
공격 속도 15% 감소
출혈 피해 +150% 증폭
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
Attack
Base Damage: 635–859
치명타 확률: 5%
Attack Time: 1.65 초
재사용 대기시간: 6 초
주는 피해 120% 증폭
적 기절 한계치 50% 감소
공격 속도 46% 감폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 635–859
치명타 확률: 5%
Attack Time: 1.65 초
강력한 일격으로 적들을 쓰러트립니다.
공격 속도 12% 증폭
EmptyActionAttackBrutusMultiSlam
Attack
Base Damage: 635–859
치명타 확률: 5%
Attack Time: 1.65 초
재사용 대기시간: 7.5 초
공격 속도 25% 감폭
BrutusMultiSlamImpactRoyale
Triggerable, Attack
Base Damage: 635–859
치명타 확률: 5%
Attack Time: 1.65 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 피해 30% 증폭
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
Spell, Triggerable
시전 속도: 1 초
재사용 대기시간: 10 초
308.6~514.4 물리 피해
플레이어가 명중 시 적을 기절시킬 수 없음
기본 지속시간 4.5
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Brute/BruteRoyale.ao"
	on_end_cradle_emerge = "ChangeStance( default );"
}

MinimapIcon
{
    icon = "RoyaleBrutusDormant" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}

Transitionable
{
	on_transition = "SetMinimapIcon( RoyaleBrutusActive );"
	create_transitioned = "SetMinimapIcon( RoyaleBrutusActive );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBruteRoyale"] = {
    name = "Brutus Displaced",
    life = 14.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.15,
    attackTime = 1.65,
    attackRange = 11,
    accuracy = 1.3,
    skillList = {
        "BrutusMeleeAttack",
        "BrutusHook",
        "BrutusSpikedGround",
        "BrutusGroundSlam",
        "EmptyActionAttackBrutusMultiSlam",
        "BrutusMultiSlamImpactRoyale",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusSpikedGround"] = {
    name = "BrutusSpikedGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusGroundSlam"] = {
    name = "BrutusGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBrutusMultiSlam"] = {
    name = "EmptyActionAttackBrutusMultiSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamImpactRoyale"] = {
    name = "BrutusMultiSlamImpactRoyale",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be taunted when taunted ms [0]
IdTauntImmunityDurationActBoss
FamilyTauntImmunityDuration
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 공격 속도 50% 증가
    IdMonsterImplicitFastAttack5
    FamilyIncreasedAttackSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • attack speed +% Min: 50 Max: 50 Global
  • Craft Tagsattack speed
    이동 속도 50% 증가
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    떨어지는 아이템 희귀도 5000% 증가
    IdMonsterActBossAct9BonusRarity
    FamilyMonsterDroppedItemRarity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 5000 Max: 5000 Global
  • 몬스터가 주는 경험치 2000% 증가
    monster no drops [0]
    IdMonsterExperienceRoyaleBoss_
    FamilyMonsterSlainExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops Min: 0 Max: 0 Global
  • monster slain experience +% Min: 2000 Max: 2000 Global
  • Edit

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