預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
悲痛之集
墮道遺跡
Bundle of Woe

悲痛之集

幽魂N
地區墮道遺跡
詞綴使用放血
標籤bones, skeleton, undead, large_model, not_dex, not_int
傷害150%
生命400%
Ailment Threshold400%
暴擊率5%
類型MassSkeletonBoss2
攻擊距離6 ~ 11
攻擊間隔1.5 秒
傷害分佈20%
護甲+50%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
增加 200% 投射物速度
技能發射 4 個額外投射物

base_is_projectile global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84悲痛之集575052144.71.530475243988548000850

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
增加 200% 投射物速度
技能發射 4 個額外投射物

base_is_projectile global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82悲痛之集515041913.21.525336216387945000850

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
增加 200% 投射物速度
技能發射 4 個額外投射物

base_is_projectile global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78悲痛之集3985415191.517072169926852000850

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
增加 200% 投射物速度
技能發射 4 個額外投射物

base_is_projectile global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73悲痛之集296091133.11.510863125225676000850

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
增加 200% 投射物速度
技能發射 4 個額外投射物

base_is_projectile global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68悲痛之集21536840.51.5688891914681000850

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
增加 200% 投射物速度
技能發射 4 個額外投射物

base_is_projectile global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法術 法術可重複 可觸發
施放時間: 1 秒
冷卻時間: 3 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
51悲痛之集11616347.91.5276830892332000550
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
MonsterProjectileWeapon60TargetNotNear
ChangeToStance25TargetFar TargetIsEnemy
SummonSpecificMonsters30IHaveFewerThanThreeMinions
stance stance2
Advance5TargetNotNear
Melee10OnlyLastTarget TargetNotNear
ChangeToStance110TargetMediumNear TargetIsEnemy
SummonSpecificMonsters30IHaveFewerThanThreeMinions

Object Type

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"
火焰抗性冰冷抗性閃電抗性混沌抗性
00250
00550
00850
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonBoss2"] = {
    name = "Bundle of Woe",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
        "SkeletonMassBowProjectileBoss2",
        "MassSkeletonSummonMinions",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectileBoss2"] = {
    name = "SkeletonMassBowProjectileBoss2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, 4, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonSummonMinions"] = {
    name = "MassSkeletonSummonMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {236, 3, 25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}