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灾祸骨怪
堕道遗迹
Bundle of Woe

灾祸骨怪

幽魂N
地区堕道遗迹
词缀施放放血
标签bones, skeleton, undead, large_model, not_dex, not_int
伤害150%
生命400%
Ailment Threshold400%
攻击暴击率5%
类型MassSkeletonBoss2
攻击距离6 ~ 11
攻击间隔1.5 秒
伤害分布20%
护具+50%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
投射物速度提高 200%
技能可以额外发射 4 个投射物

base_is_projectile global_bleed_on_hit 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84灾祸骨怪575052144.71.530475243988548000850

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
投射物速度提高 200%
技能可以额外发射 4 个投射物

base_is_projectile global_bleed_on_hit 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82灾祸骨怪515041913.21.525336216387945000850

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
投射物速度提高 200%
技能可以额外发射 4 个投射物

base_is_projectile global_bleed_on_hit 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78灾祸骨怪3985415191.517072169926852000850

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
投射物速度提高 200%
技能可以额外发射 4 个投射物

base_is_projectile global_bleed_on_hit 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73灾祸骨怪296091133.11.510863125225676000850

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
投射物速度提高 200%
技能可以额外发射 4 个投射物

base_is_projectile global_bleed_on_hit 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68灾祸骨怪21536840.51.5688891914681000850

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
投射物速度提高 200%
技能可以额外发射 4 个投射物

base_is_projectile global_bleed_on_hit 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
51灾祸骨怪11616347.91.5276830892332000550
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
MonsterProjectileWeapon60TargetNotNear
ChangeToStance25TargetFar TargetIsEnemy
SummonSpecificMonsters30IHaveFewerThanThreeMinions
stance stance2
Advance5TargetNotNear
Melee10OnlyLastTarget TargetNotNear
ChangeToStance110TargetMediumNear TargetIsEnemy
SummonSpecificMonsters30IHaveFewerThanThreeMinions

Object Type

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"
火焰抗性冰霜抗性闪电抗性混沌抗性
00250
00550
00850
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonBoss2"] = {
    name = "Bundle of Woe",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
        "SkeletonMassBowProjectileBoss2",
        "MassSkeletonSummonMinions",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectileBoss2"] = {
    name = "SkeletonMassBowProjectileBoss2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, 4, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonSummonMinions"] = {
    name = "MassSkeletonSummonMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {236, 3, 25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}