Pilha de Mágoa
Morto-vivo
monster casts puncture text [1]
Bundle of Woe
SpectreN
AreaRuínas do Santuário Caído
Tagsbones, extra_large_height, humanoid, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
Vida
400%
Armadura
+50%
Ailment Threshold
400%
Resistência
0 0 85 0
Damage
225%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
MassSkeletonBoss2
Metadata
MassSkeletonBoss2
Nível
51
Vida
8,236
Armadura
10,857
Evasão
2,524
Escudo de Energia
0
Damage
348
Dano Mágico
348
Precisão
146
Attack Time
1.5
Experiência
11,616
Ailment Threshold
8,236
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 278–418
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectileBoss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 278–418
Chance de Crítico: 5%
Attack Time: 1.5 seg
Dispara 4 Projéteis adicionais
Velocidade de Projéteis aumentada em 200%
Causa Sangramento
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassSkeletonSummonMinions
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 3 seg
alternate minion [236]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonBoss2"] = {
    name = "Bundle of Woe",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SkeletonMassBowProjectileBoss2",
        "MassSkeletonSummonMinions",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectileBoss2"] = {
    name = "SkeletonMassBowProjectileBoss2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, 4, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonSummonMinions"] = {
    name = "MassSkeletonSummonMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {236, 3, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster casts puncture text [1]
IdMonsterCastsPunctureText
FamilyMonsterCastsPunctureText
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster casts puncture text Min: 1 Max: 1 Global
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