Bündel der Wehklagen
Untot
monster casts puncture text [1]
Bundle of Woe
SpectreN
AreaDie Kriegsschrein-Ruinen
Tagsbones, extra_large_height, humanoid, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, stone_armour, undead
Leben
400%
Rüstung
+50%
Ailment Threshold
400%
Widerstand
0 0 85 0
Damage
225%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
MassSkeletonBoss2
Metadata
MassSkeletonBoss2
Stufe
51
Leben
8,236
Rüstung
10,857
Ausweichen
2,524
Energieschild
0
Damage
348
Zauberschaden
348
Genauigkeit
146
Attack Time
1.5
Erfahrung
11,616
Ailment Threshold
8,236
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 278–418
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonMassBowProjectileBoss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 278–418
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Feuert 4 zusätzliche Projektile
200% erhöhte Projektilgeschwindigkeit
Verursacht Bluten
base is projectile [1]
monster projectile variation [12]
spell maximum action distance +% [-50]
MassSkeletonSummonMinions
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
alternate minion [236]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonBoss2"] = {
    name = "Bundle of Woe",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SkeletonMassBowProjectileBoss2",
        "MassSkeletonSummonMinions",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectileBoss2"] = {
    name = "SkeletonMassBowProjectileBoss2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, 4, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonSummonMinions"] = {
    name = "MassSkeletonSummonMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {236, 3, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster casts puncture text [1]
IdMonsterCastsPunctureText
FamilyMonsterCastsPunctureText
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster casts puncture text Min: 1 Max: 1 Global
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