Prophezeiung Harbinger Rampage
Weihen Cluster-Juwel Das Pantheon Fertigkeitenbaum Fossil Katalysatoren Sphäre des Deliriums Skarabäus Breachstone Emblem Immerwährendes Juwel Weissagungskarte
Bündel der Wehklagen
Die Kriegsschrein-Ruinen
Bundle of Woe

Bündel der Wehklagen

SpectreN
AreaDie Kriegsschrein-Ruinen
ModNutzt Durchstoßen
Tagsbones, skeleton, undead, large_model, not_dex, not_int
Damage150%
Leben400%
Ailment Threshold400%
Kritische Trefferchance5%
TypeMassSkeletonBoss2
Attack Distance6 ~ 11
Attack Time1.5 Second
Damage Spread20%
Rüstung+50%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
200% erhöhte Projektilgeschwindigkeit
Fertigkeiten feuern 4 zusätzliche Projektile

base_is_projectile global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
Abklingzeit: 3 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Bündel der Wehklagen575052144.71.530475243988548000850

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
200% erhöhte Projektilgeschwindigkeit
Fertigkeiten feuern 4 zusätzliche Projektile

base_is_projectile global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
Abklingzeit: 3 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Bündel der Wehklagen515041913.21.525336216387945000850

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
200% erhöhte Projektilgeschwindigkeit
Fertigkeiten feuern 4 zusätzliche Projektile

base_is_projectile global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
Abklingzeit: 3 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Bündel der Wehklagen3985415191.517072169926852000850

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
200% erhöhte Projektilgeschwindigkeit
Fertigkeiten feuern 4 zusätzliche Projektile

base_is_projectile global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
Abklingzeit: 3 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Bündel der Wehklagen296091133.11.510863125225676000850

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
200% erhöhte Projektilgeschwindigkeit
Fertigkeiten feuern 4 zusätzliche Projektile

base_is_projectile global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
Abklingzeit: 3 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Bündel der Wehklagen21536840.51.5688891914681000850

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SkeletonMassBowProjectileBoss2
monster projectile variation [12]
spell maximum action distance +% [-50]
200% erhöhte Projektilgeschwindigkeit
Fertigkeiten feuern 4 zusätzliche Projektile

base_is_projectile global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable

MassSkeletonSummonMinions
alternate minion [236]
number of monsters to summon [3]
summon specific monsters radius +% [25]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience Spell SpellCanRepeat Triggerable
Zauberzeit: 1 Second
Abklingzeit: 3 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
51Bündel der Wehklagen11616347.91.5276830892332000550
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget
MonsterProjectileWeapon60TargetNotNear
ChangeToStance25TargetFar TargetIsEnemy
SummonSpecificMonsters30IHaveFewerThanThreeMinions
stance stance2
Advance5TargetNotNear
Melee10OnlyLastTarget TargetNotNear
ChangeToStance110TargetMediumNear TargetIsEnemy
SummonSpecificMonsters30IHaveFewerThanThreeMinions

Object Type

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/emerge/emergefx.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/SkeletonMass/SkeletonMassBase"
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
00250
00550
00850
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MassSkeleton/MassSkeletonBoss2"] = {
    name = "Bundle of Woe",
    life = 4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
        "SkeletonMassBowProjectileBoss2",
        "MassSkeletonSummonMinions",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMassBowProjectileBoss2"] = {
    name = "SkeletonMassBowProjectileBoss2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {12, -50, 200, 4, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassSkeletonSummonMinions"] = {
    name = "MassSkeletonSummonMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {236, 3, 25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}