食腐蟲后
野獸
種類: 噴砂爪蟹
屬類: 昆蟲
科類: 洞窟
50% 物理傷害轉換為火焰傷害
Carrion Queen
幽魂Y
地區貧民窟, 薩恩城牆, 皇家疆界, 永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 濱海堡壘, InvasionBoss
標籤animal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, summoner, very_slow_movement
Packs
  • 貧民窟: 食腐蟲后, 食腐仔蟲
  • 薩恩城牆, 皇家疆界: 食腐蟲后, 食腐蟲
  • 永恆實驗室: 食腐蟲后, 食腐掘地蟲
  • WorldAreas#1326: 食腐蟲后
  • WorldAreas#1380: 食腐蟲后, 食腐蟲, 食腐仔蟲
  • InvasionBoss: 腐敗之源, 食腐蟲后, 食腐蟲
  • 食腐蟲后, 食腐蟲
  • 食腐蟲后, 食腐仔蟲
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 食腐蟲后, 食腐蟲, 食腐掘地蟲
  • 生命
    245%
    異常狀態臨界值
    245%
    抗性
    0 0 0 0
    傷害
    84%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    95%
    類型
    InsectSpawner
    Metadata
    InsectSpawner
    等級
    83
    生命
    78,441
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    756
    法術傷害
    756
    命中
    0
    攻擊間隔
    1.5
    經驗值
    18,385
    異常狀態臨界值
    78,441
    冰緩
    248
    感電
    248
    易碎
    1,403
    焦灼
    248
    殘喘
    685
    InsectSpawnerSpit
    攻擊, 投射物, 玩家投射物
    基本傷害: 605–908
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    附加 63.8595.77 火焰傷害
    附加 212.8266 攻擊物理傷害
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    InsectSpawnerSpawn
    法術, 召喚物, 創造召喚物
    施放時間: 2.5 秒
    number of insects allowed [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/InsectSpawner"] = {
        name = "Carrion Queen",
        life = 2.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
            "InsectSpawnerSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpawn"] = {
        name = "InsectSpawnerSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_insects_allowed",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 物理傷害轉換為火焰傷害
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    食腐蟲后
    野獸
    獲得 50% 物理傷害的混沌傷害
    Carrion Queen
    幽魂Y
    標籤animal_claw_weapon, beast, flesh_armour, insect, insect_blood, is_unarmed, large_height, large_model, physical_affinity, ranged, very_slow_movement
    生命
    245%
    異常狀態臨界值
    245%
    抗性
    0 0 0 0
    傷害
    84%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    86%
    類型
    InsectSpawner
    Metadata
    InsectSpawnerParasite
    等級
    68
    生命
    15,762
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    314
    法術傷害
    314
    命中
    0
    攻擊間隔
    1.5
    經驗值
    14,357
    異常狀態臨界值
    15,762
    冰緩
    50
    感電
    50
    易碎
    282
    焦灼
    50
    殘喘
    138
    InsectSpawnerSpit
    攻擊, 投射物, 玩家投射物
    基本傷害: 251–377
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    附加 40.9861.47 火焰傷害
    附加 136.6170.7 攻擊物理傷害
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    SummonParasite
    冷卻時間: 4 秒
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasite"] = {
        name = "Carrion Queen",
        life = 2.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
            "SummonParasite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonParasite"] = {
        name = "SummonParasite",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 50% 物理傷害的混沌傷害
    IdMonsterPhysicalAddedAsChaos1__
    FamilyNonChaosAddedAsChaos
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as chaos Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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