食腐虫后
野兽
属类: 喷砂爪蟹
组别: 昆虫
科目: 洞穴
50% 的物理伤害转换为火焰伤害
Carrion Queen
幽魂Y
地区贫民窟, 奇迹之墙, 帝国平原, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 奇迹之墙, InvasionBoss
标签animal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, summoner, very_slow_movement
Packs
  • 贫民窟: 食腐虫后, 食腐仔虫
  • 奇迹之墙, 帝国平原: 食腐虫后, 食腐虫
  • 永恒的实验室: 食腐虫后, 大食腐虫
  • WorldAreas#1326: 食腐虫后
  • WorldAreas#1380: 食腐虫后, 食腐虫, 食腐仔虫
  • InvasionBoss: 腐败之源, 食腐虫后, 食腐虫
  • 食腐虫后, 食腐虫
  • 食腐虫后, 食腐仔虫
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 食腐虫后, 食腐虫, 大食腐虫
  • 生命
    245%
    异常状态临界值
    245%
    抗性
    0 0 0 0
    伤害
    84%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    95%
    类型
    InsectSpawner
    Metadata
    InsectSpawner
    等级
    83
    生命
    78,441
    护甲
    92,477
    闪避值
    7,860
    能量护盾
    0
    伤害
    756
    法术伤害
    756
    命中
    518
    攻击间隔
    1.5
    经验值
    18,385
    异常状态临界值
    78,441
    冰缓
    248
    Shock
    248
    Brittle
    1,403
    Scorch
    248
    Sap
    685
    InsectSpawnerSpit
    攻击, 投射物, 玩家投射物
    基本伤害: 605–908
    暴击几率: 5%
    攻击间隔: 1.5 秒
    附加 63.8595.77 点火焰伤害
    给攻击附加 212.8266 点物理伤害
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    InsectSpawnerSpawn
    法术, 召唤物, 创造召唤物
    施放间隔: 2.5 秒
    number of insects allowed [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/InsectSpawner"] = {
        name = "Carrion Queen",
        life = 2.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
            "InsectSpawnerSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpawn"] = {
        name = "InsectSpawnerSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_insects_allowed",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 的物理伤害转换为火焰伤害
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    食腐虫后
    野兽
    获得额外混沌伤害,其数值等同于物理伤害的 50%
    Carrion Queen
    幽魂Y
    标签animal_claw_weapon, beast, flesh_armour, insect, insect_blood, is_unarmed, large_height, large_model, physical_affinity, ranged, very_slow_movement
    生命
    245%
    异常状态临界值
    245%
    抗性
    0 0 0 0
    伤害
    84%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    86%
    类型
    InsectSpawner
    Metadata
    InsectSpawnerParasite
    等级
    68
    生命
    15,762
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    314
    法术伤害
    314
    命中
    290
    攻击间隔
    1.5
    经验值
    14,357
    异常状态临界值
    15,762
    冰缓
    50
    Shock
    50
    Brittle
    282
    Scorch
    50
    Sap
    138
    InsectSpawnerSpit
    攻击, 投射物, 玩家投射物
    基本伤害: 251–377
    暴击几率: 5%
    攻击间隔: 1.5 秒
    附加 40.9861.47 点火焰伤害
    给攻击附加 136.6170.7 点物理伤害
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    SummonParasite
    冷却时间: 4 秒
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasite"] = {
        name = "Carrion Queen",
        life = 2.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
            "SummonParasite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonParasite"] = {
        name = "SummonParasite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外混沌伤害,其数值等同于物理伤害的 50%
    IdMonsterPhysicalAddedAsChaos1__
    FamilyNonChaosAddedAsChaos
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as chaos Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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