Aas-Königin
Carrion Queen
SpectreY
AreaDas Armenviertel, Die Sarn-Befestigungen, Die kaiserlichen Felder, Das ewige Laboratorium, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, 'Befestigungen'-Karte, InvasionBoss
Tagsanimal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, summoner, very_slow_movement
Packs
  • Das Armenviertel: Aas-Königin, Aas-Scherge
  • Die Sarn-Befestigungen, Die kaiserlichen Felder: Aas-Königin, Aas-Schwärmer
  • Das ewige Laboratorium: Aas-Königin, Aas-Wühler
  • WorldAreas#1326: Aas-Königin
  • WorldAreas#1380: Aas-Königin, Aas-Schwärmer, Aas-Scherge
  • InvasionBoss: Mutter des Schwarms, Aas-Königin, Aas-Schwärmer
  • Aas-Königin, Aas-Schwärmer
  • Aas-Königin, Aas-Scherge
  • Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Zersplitterte Erinnerung, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment, Erinnerungsfragment: Aas-Königin, Aas-Schwärmer, Aas-Wühler
  • Leben
    245%
    Ailment Threshold
    245%
    Widerstand
    0 0 0 0
    Damage
    84%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    95%
    Type
    InsectSpawner
    Metadata
    InsectSpawner
    Stufe
    83
    Leben
    78,441
    Rüstung
    92,477
    Ausweichen
    7,860
    Energieschild
    0
    Damage
    756
    Zauberschaden
    756
    Genauigkeit
    518
    Attack Time
    1.5
    Erfahrung
    18,385
    Ailment Threshold
    78,441
    Chill
    248
    Shock
    248
    Brittle
    1,403
    Scorch
    248
    Sap
    685
    InsectSpawnerSpit
    Attack, Projectile, ProjectilesFromUser
    Base Damage: 605–908
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Fügt 63.85 bis 95.77 Feuerschaden hinzu
    212.8 bis 266 zusätzlicher physischer Angriffsschaden
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    InsectSpawnerSpawn
    Spell, Minion, CreatesMinion
    Zauberzeit: 2.5 Sek.
    number of insects allowed [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/InsectSpawner"] = {
        name = "Carrion Queen",
        life = 2.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
            "InsectSpawnerSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpawn"] = {
        name = "InsectSpawnerSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_insects_allowed",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    IdMonsterConvertToFireDamage2
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aas-Königin
    Bestie
    Verursacht 50% des physischen Schadens als extra Chaosschaden
    Carrion Queen
    SpectreY
    Tagsanimal_claw_weapon, beast, flesh_armour, insect, insect_blood, is_unarmed, large_height, large_model, physical_affinity, ranged, very_slow_movement
    Leben
    245%
    Ailment Threshold
    245%
    Widerstand
    0 0 0 0
    Damage
    84%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    86%
    Type
    InsectSpawner
    Metadata
    InsectSpawnerParasite
    Stufe
    68
    Leben
    15,762
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    314
    Zauberschaden
    314
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    14,357
    Ailment Threshold
    15,762
    Chill
    50
    Shock
    50
    Brittle
    282
    Scorch
    50
    Sap
    138
    InsectSpawnerSpit
    Attack, Projectile, ProjectilesFromUser
    Base Damage: 251–377
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Fügt 40.98 bis 61.47 Feuerschaden hinzu
    136.6 bis 170.7 zusätzlicher physischer Angriffsschaden
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    SummonParasite
    Abklingzeit: 4 Sek.
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasite"] = {
        name = "Carrion Queen",
        life = 2.45,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.84,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "InsectSpawnerSpit",
            "SummonParasite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["InsectSpawnerSpit"] = {
        name = "InsectSpawnerSpit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "attack_minimum_added_physical_damage",
            "attack_maximum_added_physical_damage",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonParasite"] = {
        name = "SummonParasite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Verursacht 50% des physischen Schadens als extra Chaosschaden
    IdMonsterPhysicalAddedAsChaos1__
    FamilyNonChaosAddedAsChaos
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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