充能神殿
你在擊中和擊殺時,有機率獲得 1 顆暴擊、狂怒或耐力球,並且能量球有額外加成。
resist_all_elements_%_per_endurance_charge
base_attack_speed_+%_per_frenzy_charge
physical_damage_reduction_%_per_endurance_charge
base_cast_speed_+%_per_frenzy_charge
critical_strike_chance_+%_per_power_charge
power_frenzy_or_endurance_charge_on_kill_%
has_shrine_effect
object_inherent_damage_+%_final_per_frenzy_charge
chance_to_gain_random_standard_charge_on_hit_%
damage_+%_per_frenzy_power_or_endurance_charge
Charged Shrine
屬性 /6
shrine_resonating
Buff Related /4
| tbl | code | mod |
|---|---|---|
| BuffTemplates | resonating_player | 擊殺時有 60% 機率獲得 1 顆暴擊、狂怒或耐力球 擊中時有 20% 機率獲得 1 顆暴擊球、狂怒球或耐力球 每顆狂怒、暴擊或耐力球增加 5% 傷害 每個狂怒球增加 4% 攻擊速度 每個暴擊球增加 40% 暴擊率 每顆耐力球使增益效果給予 4% 額外物理傷害減免 每顆耐力球使增益效果 +4% 全部元素抗性 base cast speed +% per frenzy charge [4] has shrine effect [1] object inherent damage +% final per frenzy charge [4] |
| BuffTemplates | resonating_monster | 擊中時有 100% 機率獲得 1 顆暴擊球、狂怒球或耐力球 每顆耐力球使增益效果給予 % 額外物理傷害減免 base cast speed +% per frenzy charge [0] has shrine effect [1] object inherent damage +% final per frenzy charge [0] |
| BuffTemplates | RoyaleShrineCharged | 擊殺時有 60% 機率獲得 1 顆暴擊、狂怒或耐力球 擊中時有 20% 機率獲得 1 顆暴擊球、狂怒球或耐力球 每顆狂怒、暴擊或耐力球增加 5% 傷害 每個狂怒球增加 4% 攻擊速度 每個暴擊球增加 40% 暴擊率 每顆耐力球使增益效果給予 4% 額外物理傷害減免 每顆耐力球使增益效果 +4% 全部元素抗性 base cast speed +% per frenzy charge [4] has shrine effect [1] object inherent damage +% final per frenzy charge [4] |
| BuffTemplates | SentinelResonating | 擊殺時有 60% 機率獲得 1 顆暴擊、狂怒或耐力球 擊中時有 20% 機率獲得 1 顆暴擊球、狂怒球或耐力球 每顆狂怒、暴擊或耐力球增加 5% 傷害 每個狂怒球增加 4% 攻擊速度 每個暴擊球增加 40% 暴擊率 每顆耐力球使增益效果給予 4% 額外物理傷害減免 每顆耐力球使增益效果 +4% 全部元素抗性 base cast speed +% per frenzy charge [4] has shrine effect [1] object inherent damage +% final per frenzy charge [4] |
| Code | chance to gain random standard charge on hit % |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | power frenzy or endurance charge on kill % |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | critical strike chance +% per power charge |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base attack speed +% per frenzy charge |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | base cast speed +% per frenzy charge |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | object inherent damage +% final per frenzy charge |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | physical damage reduction % per endurance charge |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | resist all elements % per endurance charge |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | damage +% per frenzy power or endurance charge |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | has shrine effect |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.