Aufgeladener Schrein
Ihr habt bei Treffer oder Tötung eine Chance auf eine Energie-, Raserei- oder Widerstands-Ladung und erhaltet zusätzliche Boni durch Ladungen.
resist_all_elements_%_per_endurance_charge
base_attack_speed_+%_per_frenzy_charge
physical_damage_reduction_%_per_endurance_charge
base_cast_speed_+%_per_frenzy_charge
critical_strike_chance_+%_per_power_charge
power_frenzy_or_endurance_charge_on_kill_%
has_shrine_effect
object_inherent_damage_+%_final_per_frenzy_charge
chance_to_gain_random_standard_charge_on_hit_%
damage_+%_per_frenzy_power_or_endurance_charge
Charged Shrine
Attribute /5

shrine_resonating

KeyValue
AcronymIgnite
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codechance to gain random standard charge on hit %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codepower frenzy or endurance charge on kill %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Critical Strike chance increase per Power Charge
Codecritical strike chance +% per power charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Attack Speed increase per Frenzy Charge
Codebase attack speed +% per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Cast Speed increase per Frenzy Charge
Codebase cast speed +% per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeobject inherent damage +% final per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Physical Damage Reduction per Endurance Charge
Codephysical damage reduction % per endurance charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Additional Elemental Resistance per Endurance Charge
Coderesist all elements % per endurance charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codedamage +% per frenzy power or endurance charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean