腐朽骷髏
不死
undead description [1]
Decayed Skeleton
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤bone_armour, bones, cleaving_weapon, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 亡者之息頭目 , 腐朽骷髏
  • 生命
    114%
    護甲
    +15%
    異常狀態臨界值
    114%
    抗性
    0 0 0 40
    傷害
    132%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 11
    攻擊間隔
    0.975 秒
    傷害分佈
    ±30%
    經驗值
    120%
    Model Size
    100%
    類型
    CrucibleSkeletonMeleeAtlasUber
    Metadata
    SkeletonMeleeAtlasUber
    等級
    84
    生命
    40,236
    護甲
    114,809
    閃避
    8,120
    能量護盾
    0
    傷害
    1,258
    法術傷害
    1,258
    命中
    538
    攻擊間隔
    0.975
    經驗值
    15,900
    異常狀態臨界值
    40,236
    冰緩
    127
    感電
    127
    易碎
    720
    焦灼
    127
    殘喘
    352
    MeleeAtAnimationSpeedChaos
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 881–1636
    暴擊率: 5%
    攻擊間隔: 0.975 秒
    用強大的攻擊擊倒敵人。
    25% 物理傷害轉化至混沌傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonMeleeAtlasUber"] = {
        name = "Decayed Skeleton",
        life = 1.14,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.32,
        damageSpread = 0.3,
        attackTime = 0.975,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedChaos",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    Edit

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