幽魂 | Y |
---|---|
地區 | 聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖 |
標籤 | bludgeoning_weapon, bone_armour, 法術, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead |
Packs |
生命
216%
護甲
+25%
閃避
+25%
異常狀態臨界值
216%
抗性
0 0 75 0
傷害
81%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
270%
Model Size
160%
類型
SkeletonCannonAtlasUber
Metadata
SkeletonCannon1AtlasUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
76,237
護甲
124,793
閃避
10,150
能量護盾
0
傷害
772
法術傷害
772
命中
538
攻擊間隔
1.8
經驗值
35,775
異常狀態臨界值
76,237
冰緩
241
感電
241
易碎
1,364
焦灼
241
殘喘
666
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMSCrucibleSkeletonCannonChaosMortarAtlasUber
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 3 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 551.4 至 827.1 混沌傷害
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1.2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1051 至 1577 混沌傷害
20% 更多範圍效果
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]
20% 更多範圍效果
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Crucible/type_EPKs/chaos_type.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1AtlasUber"] = { name = "Necrotic Bones ", life = 2.16, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.81, damageSpread = 0.2, attackTime = 1.8, attackRange = 6, accuracy = 1, skillList = { "MMSCrucibleSkeletonCannonChaosMortarAtlasUber", "MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSCrucibleSkeletonCannonChaosMortarAtlasUber"] = { name = "MMSCrucibleSkeletonCannonChaosMortarAtlasUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius_per_additional_projectile", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 15, -40, 8, 5, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber"] = { name = "MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spell_maximum_action_distance_+%", "projectile_minimum_range", "active_skill_area_of_effect_+%_final", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, 15, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |