亡者之息頭目
不死
undead description [1]
Necrotic Bones
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤bludgeoning_weapon, bone_armour, 法術, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 亡者之息頭目 , 腐朽骷髏
  • 生命
    216%
    護甲
    +25%
    閃避
    +25%
    異常狀態臨界值
    216%
    抗性
    0 0 75 0
    傷害
    81%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.8 秒
    傷害分佈
    ±20%
    經驗值
    270%
    Model Size
    160%
    類型
    SkeletonCannonAtlasUber
    Metadata
    SkeletonCannon1AtlasUber
    等級
    84
    生命
    76,237
    護甲
    124,793
    閃避
    10,150
    能量護盾
    0
    傷害
    772
    法術傷害
    772
    命中
    538
    攻擊間隔
    1.8
    經驗值
    35,775
    異常狀態臨界值
    76,237
    冰緩
    241
    感電
    241
    易碎
    1,364
    焦灼
    241
    殘喘
    666
    MMSCrucibleSkeletonCannonChaosMortarAtlasUber
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 3 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 551.4827.1 混沌傷害
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [8]
    projectile speed variation +% [15]
    projectile spread radius [25]
    projectile spread radius per additional projectile [5]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1.2 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 10511577 混沌傷害
    20% 更多範圍效果
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectiles not offset [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Crucible/type_EPKs/chaos_type.epk );
    	"
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1AtlasUber"] = {
        name = "Necrotic Bones ",
        life = 2.16,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.81,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MMSCrucibleSkeletonCannonChaosMortarAtlasUber",
            "MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSCrucibleSkeletonCannonChaosMortarAtlasUber"] = {
        name = "MMSCrucibleSkeletonCannonChaosMortarAtlasUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 15, -40, 8, 5, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber"] = {
        name = "MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, 15, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable