Os nécrotique
Mort-vivant
undead description [1]
Necrotic Bones
SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination, Carte, Ziggurat Map
Tagsbludgeoning_weapon, bone_armour, Lanceur de sorts, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination, Carte, Sanctuary Map: Os nécrotique, Squelette décomposé
  • Vie
    216%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    216%
    Résistance
    0 0 75 0
    Damage
    81%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Expérience
    270%
    Model Size
    160%
    Type
    SkeletonCannonAtlasUber
    Metadata
    SkeletonCannon1AtlasUber
    Niveau
    84
    Vie
    76,237
    Armure
    124,793
    Évasion
    10,150
    Bouclier d'énergie
    0
    Damage
    772
    Dégâts des sorts
    772
    Précision
    538
    Attack Time
    1.8
    Expérience
    35,775
    Ailment Threshold
    76,237
    Chill
    241
    Shock
    241
    Brittle
    1,364
    Scorch
    241
    Sap
    666
    MMSCrucibleSkeletonCannonChaosMortarAtlasUber
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 3 sec.
    Temps de recharge: 6 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 551.4 à 827.1 Dégâts de chaos
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [8]
    projectile speed variation +% [15]
    projectile spread radius [25]
    projectile spread radius per additional projectile [5]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.2 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 1051 à 1577 Dégâts de chaos
    20% Davantage de Zone d'effet
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectiles not offset [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Crucible/type_EPKs/chaos_type.epk );
    	"
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1AtlasUber"] = {
        name = "Necrotic Bones ",
        life = 2.16,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.81,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MMSCrucibleSkeletonCannonChaosMortarAtlasUber",
            "MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSCrucibleSkeletonCannonChaosMortarAtlasUber"] = {
        name = "MMSCrucibleSkeletonCannonChaosMortarAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 15, -40, 8, 5, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber"] = {
        name = "MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, 15, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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