Ossos Necróticos
Necrotic Bones
SpectreY
AreaMapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate
Tagsbludgeoning_weapon, bone_armour, Conjurador, extra_small_height, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Packs
  • Mapa: Zigurate, Mapa: Fortaleza, Mapa: Cidadela, Mapa: Abominação, Mapa: Santuário: Ossos Necróticos, Esqueleto Decaído
  • Vida
    216%
    Armadura
    +25%
    Evasão
    +25%
    Ailment Threshold
    216%
    Resistência
    0 0 75 0
    Damage
    81%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Experiência
    270%
    Model Size
    160%
    Type
    SkeletonCannonAtlasUber
    Metadata
    SkeletonCannon1AtlasUber
    Nível
    84
    Vida
    76,237
    Armadura
    124,793
    Evasão
    10,150
    Escudo de Energia
    0
    Damage
    772
    Dano Mágico
    772
    Precisão
    538
    Attack Time
    1.8
    Experiência
    35,775
    Ailment Threshold
    76,237
    Chill
    241
    Shock
    241
    Brittle
    1,364
    Scorch
    241
    Sap
    666
    MMSCrucibleSkeletonCannonChaosMortarAtlasUber
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 3 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 551.4 a 827.1 de Dano de Caos
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    is area damage [1]
    projectile minimum range [8]
    projectile speed variation +% [15]
    projectile spread radius [25]
    projectile spread radius per additional projectile [5]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.2 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 1051 a 1577 de Dano de Caos
    20% mais Área de Efeito
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectiles not offset [1]
    spell maximum action distance +% [-35]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Crucible/type_EPKs/chaos_type.epk );
    	"
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannon1AtlasUber"] = {
        name = "Necrotic Bones ",
        life = 2.16,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.81,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MMSCrucibleSkeletonCannonChaosMortarAtlasUber",
            "MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSCrucibleSkeletonCannonChaosMortarAtlasUber"] = {
        name = "MMSCrucibleSkeletonCannonChaosMortarAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "projectile_spread_radius_per_additional_projectile",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 15, -40, 8, 5, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber"] = {
        name = "MMSCrucibleSkeletonCannonChaosMortarBasicAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_maximum_action_distance_+%",
            "projectile_minimum_range",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, 15, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable