德瑞的憎恨
創造物
50% 物理傷害轉換為冰冷傷害
40% 更多攻擊速度
Doedre's Hatred
幽魂 | N |
---|---|
標籤 | bone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
生命
180%
異常狀態臨界值
180%
抗性
40 40 40 20
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
DoedreSummonedSkullIcy
Metadata
IcyRagingSpiritProphecy
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
359
法術傷害
359
命中
290
攻擊間隔
0.855
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ProphecyRagingSpiritMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287–430
暴擊率: 5%
攻擊間隔: 0.855 秒
用強大的攻擊擊倒敵人。
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritProphecy"] = { name = "Doedre's Hatred", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "ProphecyRagingSpiritMeleeAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyRagingSpiritMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {76, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {71, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {66, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {61, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {56, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {52, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {47, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [8] = {42, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {38, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [10] = {35, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [11] = {32, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [12] = {28, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {22, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [14] = {18, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [15] = {12, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [16] = {10, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {7, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [18] = {5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {0, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {-2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {-4, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {-7, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [24] = {-10, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, }, }
50% 物理傷害轉換為冰冷傷害
Id | MonsterSummonedElementalCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
40% 更多攻擊速度
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |