Haine de Doedre
Fabrication
50% des Dégâts physiques sont Convertis en Dégâts de froid
40% Davantage de Vitesse d'attaque
Doedre's Hatred
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
Vie
180%
Ailment Threshold
180%
Résistance
40 40 40 20
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
DoedreSummonedSkullIcy
Metadata
IcyRagingSpiritProphecy
Niveau
68
Vie
11,580
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
359
Dégâts des sorts
359
Précision
290
Attack Time
0.855
Expérience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
ProphecyRagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 287–430
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Frappez vos ennemis d'un coup puissant.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritProphecy"] = {
    name = "Doedre's Hatred",
    life = 1.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "ProphecyRagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {38, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {35, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {32, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {28, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {22, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {18, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {12, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {10, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {7, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {5, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {0, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-7, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [24] = {-10, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
    },
}
50% des Dégâts physiques sont Convertis en Dégâts de froid
IdMonsterSummonedElementalCold
FamilyColdDamageAsPortionOfDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    40% Davantage de Vitesse d'attaque
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    Edit

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