ドードゥリの憎悪
コンストラクト
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが40%上昇する
Doedre's Hatred
Spectre | N |
---|---|
Tags | bone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead |
ライフ
180%
Ailment Threshold
180%
耐性
40 40 40 20
Damage
96%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
DoedreSummonedSkullIcy
Metadata
IcyRagingSpiritProphecy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
11,580
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
359
スペルダメージ
359
命中
290
Attack Time
0.855
経験値
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProphecyRagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 287–430
クリティカル率: 5%
Attack Time: 0.855 秒
強力な一撃で敵を打ち倒す。
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_spawn = "DisableArrowAttachment();" on_end_spawn = "EnableArrowAttachment();" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritProphecy"] = { name = "Doedre's Hatred", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "ProphecyRagingSpiritMeleeAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyRagingSpiritMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {76, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {71, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {66, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {61, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {56, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [6] = {52, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [7] = {47, levelRequirement = 23, statInterpolation = {1}, cost = { }, }, [8] = {42, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {38, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [10] = {35, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [11] = {32, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [12] = {28, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {22, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [14] = {18, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [15] = {12, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [16] = {10, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {7, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [18] = {5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [20] = {0, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {-2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [22] = {-4, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [23] = {-7, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [24] = {-10, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, }, }
物理ダメージの50%を冷気ダメージに変換する
Id | MonsterSummonedElementalCold |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
アタックスピードが40%上昇する
Id | MonsterSummonedSkullFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |