ドードゥリの憎悪
コンストラクト
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが40%上昇する
Doedre's Hatred
SpectreN
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
ライフ
180%
Ailment Threshold
180%
耐性
40 40 40 20
Damage
96%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
DoedreSummonedSkullIcy
Metadata
IcyRagingSpiritProphecy
レベル
68
ライフ
11,580
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
359
スペルダメージ
359
命中
290
Attack Time
0.855
経験値
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
ProphecyRagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 287–430
クリティカル率: 5%
Attack Time: 0.855 秒
強力な一撃で敵を打ち倒す。

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritProphecy"] = {
    name = "Doedre's Hatred",
    life = 1.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "ProphecyRagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {38, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {35, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {32, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {28, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {22, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {18, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {12, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {10, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {7, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {5, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {0, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-7, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [24] = {-10, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
    },
}
物理ダメージの50%を冷気ダメージに変換する
IdMonsterSummonedElementalCold
FamilyColdDamageAsPortionOfDamage
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    アタックスピードが40%上昇する
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    Edit

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