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Odio de Doedre
Constructo
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
El 50% del daño físico se convierte en daño de hielo
40% más de velocidad de ataque
Doedre's Hatred
Spectre
Tagsbone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
Vida
180%
Ailment Threshold
180%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos20%
Damage
96%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiencia
120%
Model Size
100%
Type
DoedreSummonedSkullIcy
Metadata
IcyRagingSpiritProphecy
Nivel
68
Vida
11,580
Armadura
28,790
Evasión
4,739
Damage
359
Daño de hechizos
359
Precisión
580
Attack Time
0.855
Experiencia
12,306
Minion Life
2,512
Minion Damage
286
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
ProphecyRagingSpiritMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 287430
Probabilidad de golpe crítico: 5%
Attack Time: 0.855 seg
Derriba a tus enemigos con un golpe poderoso.
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritProphecy"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Doedre's Hatred",
    life = 1.8,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "ProphecyRagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {38, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {35, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {32, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {28, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {22, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {18, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {12, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {10, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {7, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {5, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {0, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-7, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [24] = {-10, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
    },
}
El 50% del daño físico se convierte en daño de hielo
FamilyColdDamageAsPortionOfDamage
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • base physical damage % to convert to cold 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Hielo
    40% más de velocidad de ataque
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • active skill attack speed +% final 40 40 Global
  • Craft TagsAtaque Velocidad
    Edit

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