德瑞的憎恨
构造体
50% 的物理伤害转换为冰霜伤害
攻击速度总增 40%
Doedre's Hatred
幽魂N
标签bone_armour, cleaving_weapon, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
生命
180%
异常状态临界值
180%
抗性
40 40 40 20
伤害
96%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.855 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
DoedreSummonedSkullIcy
Metadata
IcyRagingSpiritProphecy
等级
68
生命
11,580
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
359
法术伤害
359
命中
290
攻击间隔
0.855
经验值
12,306
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
ProphecyRagingSpiritMeleeAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 287–430
攻击暴击率: 5%
攻击间隔: 0.855 秒
对你的敌人无情痛击。

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_spawn = "DisableArrowAttachment();"
	on_end_spawn = "EnableArrowAttachment();"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IcyRagingSpirit/IcyRagingSpiritProphecy"] = {
    name = "Doedre's Hatred",
    life = 1.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "ProphecyRagingSpiritMeleeAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyRagingSpiritMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {76, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {71, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {66, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {61, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {56, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [6] = {52, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [7] = {47, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [8] = {42, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {38, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [10] = {35, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [11] = {32, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [12] = {28, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {22, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [14] = {18, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {12, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [16] = {10, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {7, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {5, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {2, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [20] = {0, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {-2, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [22] = {-4, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [23] = {-7, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [24] = {-10, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
    },
}
50% 的物理伤害转换为冰霜伤害
IdMonsterSummonedElementalCold
FamilyColdDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    攻击速度总增 40%
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    Edit

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