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凋落禁地 Tower /1
IconFreezing
冰凍彈塔
售價: 500
範圍: 75
傷害:非常高
發射一個冰凍敵人的投射物

對同種類凋落怪物沒有效果
塗抹 Freezebolt Tower /5
類型ItemsResult
戒指ClearOil清透油瓶
SepiaOil深褐油瓶
你的冰凍彈塔增加 25% 傷害
戒指ClearOil清透油瓶
VioletOil奼紫油瓶
你的冰凍彈塔增加 25% 範圍
戒指VerdantOil翠綠油瓶
CrimsonOil緋紅油瓶
你的冰凍彈塔對冰冷敵人造成全部傷害
戒指CrimsonOil緋紅油瓶
BlackOil漆黑油瓶
你的冰凍彈塔發射 2 個額外投射物
戒指VerdantOil翠綠油瓶
IndigoOil靛青油瓶
你的冰凍彈塔有 20% 機率造成易碎
冰凍彈塔
創造物
blight tower damage +% final vs cold monster [-99]
Freezebolt Tower
幽魂N
標籤法術, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour
生命
100%
異常狀態臨界值
100%
抗性
MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerFreezingRank4
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
EmptyActionBlightFreezeBoltTower
法術
施放時間: 1.5 秒
冷卻時間: 1.5 秒
BlightTowerFreezeProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 83395125092 冰冷傷害
投射物穿透全部目標
發射 1 個額外投射物
總是冰凍敵人
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
BlightTowerFreezeProjectile_buff1
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 83395125092 冰冷傷害
投射物穿透全部目標
發射 2 個額外投射物
以環狀型式發射投射物
總是冰凍敵人
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
BlightTowerFreezeProjectile_buff2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 83395125092 冰冷傷害
投射物穿透全部目標
發射 3 個額外投射物
以環狀型式發射投射物
總是冰凍敵人
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
BlightTowerFreezeProjectile_buff3
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 83395125092 冰冷傷害
投射物穿透全部目標
發射 4 個額外投射物
以環狀型式發射投射物
總是冰凍敵人
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerFreezingRank4"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Freezebolt Tower",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerFreezeProjectile",
        "BlightTowerFreezeProjectile_buff1",
        "BlightTowerFreezeProjectile_buff2",
        "BlightTowerFreezeProjectile_buff3",
        "EmptyActionBlightFreezeBoltTower",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile"] = {
    name = "BlightTowerFreezeProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile_buff1"] = {
    name = "BlightTowerFreezeProjectile_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile_buff2"] = {
    name = "BlightTowerFreezeProjectile_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile_buff3"] = {
    name = "BlightTowerFreezeProjectile_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlightFreezeBoltTower"] = {
    name = "EmptyActionBlightFreezeBoltTower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs cold monster [-99]
FamilyBlightLessDamageAgainstType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • blight tower damage +% final vs cold monster Min: -99 Max: -99 全域
  • Edit

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