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Plaga Tower /1
IconFreezing
Torre de descarga helada
Costo: 500
Radio: 75
Daño: muy alto
Dispara un proyectil perforante que congela a los enemigos

Ineficaz contra monstruos infestados del mismo tipo
Ungir Freezebolt Tower /5
TypeItemsResult
AnillosClearOilAceite claro
SepiaOilAceite sepia
Tus Torres de descarga helada infligen daño aumentado en un 25%
AnillosClearOilAceite claro
VioletOilAceite violeta
Tus torres de descarga helada tienen su alcance aumentado un 25%
AnillosVerdantOilAceite verde
CrimsonOilAceite carmín
Tus Torres de descarga helada infligen daño completo a enemigos de hielo
AnillosCrimsonOilAceite carmín
BlackOilAceite negro
Tus Torres de descarga helada disparan 2 proyectiles adicionales
AnillosVerdantOilAceite verde
IndigoOilAceite índigo
Tus torres de descarga helada tienen un 20% de probabilidad de aplicar Fragilidad
Torre de descarga helada
Constructo
blight tower damage +% final vs cold monster [-99]
Freezebolt Tower
Spectre
TagsLanzador de hechizos, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour
Vida
100%
Ailment Threshold
100%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerFreezingRank4
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Damage
374
Daño de hechizos
374
Precisión
580
Attack Time
1.5
Experiencia
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
EmptyActionBlightFreezeBoltTower
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 1.5 seg
BlightTowerFreezeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Dispara 1 proyectiles adicionales
Siempre congela a los enemigos
always pierce [1]
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
spell maximum base cold damage [125092]
spell minimum base cold damage [83395]
BlightTowerFreezeProjectile_buff1
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Dispara 2 proyectiles adicionales
Dispara proyectiles en círculo
Siempre congela a los enemigos
always pierce [1]
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
spell maximum base cold damage [125092]
spell minimum base cold damage [83395]
BlightTowerFreezeProjectile_buff2
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Dispara 3 proyectiles adicionales
Dispara proyectiles en círculo
Siempre congela a los enemigos
always pierce [1]
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
spell maximum base cold damage [125092]
spell minimum base cold damage [83395]
BlightTowerFreezeProjectile_buff3
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Dispara 4 proyectiles adicionales
Dispara proyectiles en círculo
Siempre congela a los enemigos
always pierce [1]
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
spell maximum base cold damage [125092]
spell minimum base cold damage [83395]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerFreezingRank4"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Freezebolt Tower",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerFreezeProjectile",
        "BlightTowerFreezeProjectile_buff1",
        "BlightTowerFreezeProjectile_buff2",
        "BlightTowerFreezeProjectile_buff3",
        "EmptyActionBlightFreezeBoltTower",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile"] = {
    name = "BlightTowerFreezeProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile_buff1"] = {
    name = "BlightTowerFreezeProjectile_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile_buff2"] = {
    name = "BlightTowerFreezeProjectile_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile_buff3"] = {
    name = "BlightTowerFreezeProjectile_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlightFreezeBoltTower"] = {
    name = "EmptyActionBlightFreezeBoltTower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs cold monster [-99]
FamilyBlightLessDamageAgainstType
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • blight tower damage +% final vs cold monster -99 -99 Global
  • Edit

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