Infestação Tower /1
Icon | Nome | Detail | Result |
---|---|---|---|
Torre de Disparo Congelante | Dano: Muito Alto Dispara um projétil Atravessador que congela Inimigos Inafetivo contra Monstros Blight do Mesmo Tipo. | custo: 500 Raio: 75 |
Ungir Freezebolt Tower /5
Type | Items | Result |
---|---|---|
Anéis | Óleo Claro Óleo Sépia | Suas Torres de Disparo Congelante causam Dano aumentado em 25% |
Anéis | Óleo Claro Óleo Violeta | Suas Torres de Disparo Congelante têm Alcance aumentado em 25% |
Anéis | Óleo Verdejante Óleo Rubro | Suas Torres de Disparo Congelante causam dano total em Inimigos de Gelo |
Anéis | Óleo Rubro Óleo Negro | Suas Torres de Disparo Congelante disparam 2 Projéteis adicionais |
Anéis | Óleo Verdejante Óleo Índigo | Suas Torres de Tiro Gélido têm 20% de chance de causar Fragilizado |
Torre de Disparo Congelante
Construto
blight tower damage +% final vs cold monster [-99]
Freezebolt Tower
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour |
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerFreezingRank4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionBlightFreezeBoltTower
Spell
Tempo de Conjuração: 1.5 seg
Recarga: 1.5 seg
BlightTowerFreezeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 83395 a 125092 de Dano de Gelo
Projéteis Perfuram todos Alvos
Dispara un Projétil adicional
Sempre Congela inimigos
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
Projéteis Perfuram todos Alvos
Dispara un Projétil adicional
Sempre Congela inimigos
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
BlightTowerFreezeProjectile_buff1
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 83395 a 125092 de Dano de Gelo
Projéteis Perfuram todos Alvos
Dispara 2 Projéteis adicionais
Dispara Projéteis em um círculo
Sempre Congela inimigos
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
Projéteis Perfuram todos Alvos
Dispara 2 Projéteis adicionais
Dispara Projéteis em um círculo
Sempre Congela inimigos
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
BlightTowerFreezeProjectile_buff2
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 83395 a 125092 de Dano de Gelo
Projéteis Perfuram todos Alvos
Dispara 3 Projéteis adicionais
Dispara Projéteis em um círculo
Sempre Congela inimigos
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
Projéteis Perfuram todos Alvos
Dispara 3 Projéteis adicionais
Dispara Projéteis em um círculo
Sempre Congela inimigos
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
BlightTowerFreezeProjectile_buff3
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 83395 a 125092 de Dano de Gelo
Projéteis Perfuram todos Alvos
Dispara 4 Projéteis adicionais
Dispara Projéteis em um círculo
Sempre Congela inimigos
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
Projéteis Perfuram todos Alvos
Dispara 4 Projéteis adicionais
Dispara Projéteis em um círculo
Sempre Congela inimigos
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded" StateMachine { on_state_show_effects_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_freeze.epk );" on_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_freeze.epk );" create_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_freeze.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerFreezingRank4"] = { name = "Freezebolt Tower", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerFreezeProjectile", "BlightTowerFreezeProjectile_buff1", "BlightTowerFreezeProjectile_buff2", "BlightTowerFreezeProjectile_buff3", "EmptyActionBlightFreezeBoltTower", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFreezeProjectile"] = { name = "BlightTowerFreezeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 116, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFreezeProjectile_buff1"] = { name = "BlightTowerFreezeProjectile_buff1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "always_freeze", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 116, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFreezeProjectile_buff2"] = { name = "BlightTowerFreezeProjectile_buff2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "always_freeze", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 116, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFreezeProjectile_buff3"] = { name = "BlightTowerFreezeProjectile_buff3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "always_freeze", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 116, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBlightFreezeBoltTower"] = { name = "EmptyActionBlightFreezeBoltTower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
blight tower damage +% final vs cold monster [-99]
Id | BlightLessDamageAgainstColdType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |