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Fléau Tower /1
IconFreezing
Tourelle de Sphère gelante
coût : 500
Rayon: 75
Dégâts : Très élevés
Tire un Projectile transperçant qui Gèle les Ennemis

Inefficace contre les Monstres infestés du même type
Accepter Freezebolt Tower /5
TypeItemsResult
BaguesClearOilHuile limpide
SepiaOilHuile sépia
Vos Tourelles de Sphère gelante ont 25% d'Augmentation de Dégâts
BaguesClearOilHuile limpide
VioletOilHuile violette
Vos Tourelles de Sphère gelante ont 25% d'Augmentation de Portée
BaguesVerdantOilHuile émeraude
CrimsonOilHuile carmin
Vos Tourelles de Sphère gelante infligent leurs dégâts en totalité aux Ennemis de froid
BaguesCrimsonOilHuile carmin
BlackOilHuile ébène
Vos Tourelles de Sphère gelante tirent 2 Projectiles supplémentaires
BaguesVerdantOilHuile émeraude
IndigoOilHuile indigo
Vos Tourelles de Sphère gelante ont 20% de chances de Fragiliser
Tourelle de Sphère gelante
Fabrication
blight tower damage +% final vs cold monster [-99]
Freezebolt Tower
Spectre
TagsLanceur de sorts, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour
Vie
100%
Ailment Threshold
100%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerFreezingRank4
Niveau
68
Vie
6,433
Armure
28,790
Score d'Évasion
4,739
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.5
Expérience
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
EmptyActionBlightFreezeBoltTower
Spell
Temps d'incantation: 1.5 sec.
Temps de recharge: 1.5 sec.
BlightTowerFreezeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Tire 1 Projectiles supplémentaires
Gèle toujours les Ennemis
always pierce [1]
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
spell maximum base cold damage [125092]
spell minimum base cold damage [83395]
BlightTowerFreezeProjectile_buff1
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Tire 2 Projectiles supplémentaires
Tire des Projectiles en cercle
Gèle toujours les Ennemis
always pierce [1]
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
spell maximum base cold damage [125092]
spell minimum base cold damage [83395]
BlightTowerFreezeProjectile_buff2
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Tire 3 Projectiles supplémentaires
Tire des Projectiles en cercle
Gèle toujours les Ennemis
always pierce [1]
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
spell maximum base cold damage [125092]
spell minimum base cold damage [83395]
BlightTowerFreezeProjectile_buff3
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
Gèle toujours les Ennemis
always pierce [1]
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
spell maximum base cold damage [125092]
spell minimum base cold damage [83395]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerFreezingRank4"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Freezebolt Tower",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerFreezeProjectile",
        "BlightTowerFreezeProjectile_buff1",
        "BlightTowerFreezeProjectile_buff2",
        "BlightTowerFreezeProjectile_buff3",
        "EmptyActionBlightFreezeBoltTower",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile"] = {
    name = "BlightTowerFreezeProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile_buff1"] = {
    name = "BlightTowerFreezeProjectile_buff1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile_buff2"] = {
    name = "BlightTowerFreezeProjectile_buff2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerFreezeProjectile_buff3"] = {
    name = "BlightTowerFreezeProjectile_buff3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 116, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionBlightFreezeBoltTower"] = {
    name = "EmptyActionBlightFreezeBoltTower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
blight tower damage +% final vs cold monster [-99]
FamilyBlightLessDamageAgainstType
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • blight tower damage +% final vs cold monster -99 -99 Global
  • Edit

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